297 lines
7.5 KiB
JavaScript
297 lines
7.5 KiB
JavaScript
const GEOLOGY = "geology";
|
|
const FLORA = "flora";
|
|
const FAUNA = "fauna";
|
|
const SPECIAL = "special";
|
|
|
|
//-------------------------------- -------------------------------- --------------------------------
|
|
// Utility functions
|
|
//-------------------------------- -------------------------------- --------------------------------
|
|
|
|
// Get the basic player data
|
|
function getPlayerData(playerAssignments)
|
|
{
|
|
var players = [];
|
|
|
|
var simState = Engine.GuiInterfaceCall("GetSimulationState");
|
|
if (!simState)
|
|
return players;
|
|
|
|
for (var i = 0; i < simState.players.length; i++)
|
|
{
|
|
var playerState = simState.players[i];
|
|
|
|
var name = playerState.name;
|
|
var civ = playerState.civ;
|
|
var color = {"r": playerState.colour.r*255, "g": playerState.colour.g*255, "b": playerState.colour.b*255, "a": playerState.colour.a*255};
|
|
|
|
var player = {
|
|
"name": name,
|
|
"civ": civ,
|
|
"color": color,
|
|
"team": playerState.team,
|
|
"state": playerState.state,
|
|
"guid": undefined, // network guid for players controlled by hosts
|
|
"disconnected": false // flag for host-controlled players who have left the game
|
|
};
|
|
players.push(player);
|
|
}
|
|
|
|
// Overwrite default player names with multiplayer names
|
|
if (playerAssignments)
|
|
{
|
|
for (var playerGuid in playerAssignments)
|
|
{
|
|
var playerAssignment = playerAssignments[playerGuid];
|
|
if (players[playerAssignment.player])
|
|
{
|
|
players[playerAssignment.player].guid = playerGuid;
|
|
players[playerAssignment.player].name = playerAssignment.name;
|
|
}
|
|
}
|
|
}
|
|
|
|
return players;
|
|
}
|
|
|
|
function findGuidForPlayerID(playerAssignments, player)
|
|
{
|
|
for (var playerGuid in playerAssignments)
|
|
{
|
|
var playerAssignment = playerAssignments[playerGuid];
|
|
if (playerAssignment.player == player)
|
|
return playerGuid;
|
|
}
|
|
return undefined;
|
|
}
|
|
|
|
// Update player data when a host has connected
|
|
function updatePlayerDataAdd(players, hostGuid, playerAssignment)
|
|
{
|
|
if (players[playerAssignment.player])
|
|
{
|
|
players[playerAssignment.player].guid = hostGuid;
|
|
players[playerAssignment.player].name = playerAssignment.name;
|
|
players[playerAssignment.player].offline = false;
|
|
}
|
|
}
|
|
|
|
// Update player data when a host has disconnected
|
|
function updatePlayerDataRemove(players, hostGuid)
|
|
{
|
|
for each (var player in players)
|
|
if (player.guid == hostGuid)
|
|
player.offline = true;
|
|
}
|
|
|
|
function hasClass(entState, className)
|
|
{
|
|
if (entState.identity)
|
|
{
|
|
var classes = entState.identity.classes;
|
|
if (classes && classes.length)
|
|
return (classes.indexOf(className) != -1);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
function damageTypesToTextStacked(dmg)
|
|
{
|
|
if (!dmg)
|
|
return "(None)";
|
|
return dmg.hack + " Hack\n" + dmg.pierce + " Pierce\n" + dmg.crush + " Crush";
|
|
}
|
|
|
|
function damageTypesToText(dmg)
|
|
{
|
|
if (!dmg)
|
|
return "[font=\"serif-12\"](None)[/font]";
|
|
|
|
var hackLabel = "[font=\"serif-12\"] Hack[/font]";
|
|
var pierceLabel = "[font=\"serif-12\"] Pierce[/font]";
|
|
var crushLabel = "[font=\"serif-12\"] Crush[/font]";
|
|
var hackDamage = dmg.hack;
|
|
var pierceDamage = dmg.pierce;
|
|
var crushDamage = dmg.crush;
|
|
|
|
var dmgArray = [];
|
|
if (hackDamage) dmgArray.push(hackDamage + hackLabel);
|
|
if (pierceDamage) dmgArray.push(pierceDamage + pierceLabel);
|
|
if (crushDamage) dmgArray.push(crushDamage + crushLabel);
|
|
|
|
return dmgArray.join("[font=\"serif-12\"], [/font]");
|
|
}
|
|
|
|
function getEntityFormationsList(entState)
|
|
{
|
|
var civ = g_Players[entState.player].civ;
|
|
var formations = getCivFormations(civ);
|
|
return formations;
|
|
}
|
|
|
|
function getCivFormations(civ)
|
|
{
|
|
// TODO: this should come from the civ JSON files instead
|
|
|
|
var civFormations = ["Scatter", "Box", "Column Closed", "Line Closed", "Column Open", "Line Open", "Flank", "Skirmish", "Wedge", "Battle Line"];
|
|
if (civ == "hele")
|
|
{
|
|
civFormations.push("Phalanx");
|
|
civFormations.push("Syntagma");
|
|
}
|
|
else if (civ == "rome")
|
|
{
|
|
civFormations.push("Testudo");
|
|
}
|
|
return civFormations;
|
|
}
|
|
|
|
function getEntityCommandsList(entState)
|
|
{
|
|
var commands = [];
|
|
if (entState.garrisonHolder)
|
|
{
|
|
commands.push({
|
|
"name": "unload-all",
|
|
"tooltip": "Unload All",
|
|
"icon": "garrison-out.png"
|
|
});
|
|
}
|
|
|
|
commands.push({
|
|
"name": "delete",
|
|
"tooltip": "Delete",
|
|
"icon": "kill_small.png"
|
|
});
|
|
|
|
if (hasClass(entState, "Unit"))
|
|
{
|
|
commands.push({
|
|
"name": "garrison",
|
|
"tooltip": "Garrison",
|
|
"icon": "garrison.png"
|
|
});
|
|
}
|
|
|
|
if (entState.buildEntities)
|
|
{
|
|
commands.push({
|
|
"name": "repair",
|
|
"tooltip": "Repair",
|
|
"icon": "repair.png"
|
|
});
|
|
}
|
|
|
|
if (entState.rallyPoint)
|
|
{
|
|
commands.push({
|
|
"name": "focus-rally",
|
|
"tooltip": "Focus on Rally Point",
|
|
"icon": "focus-rally.png"
|
|
});
|
|
}
|
|
|
|
return commands;
|
|
}
|
|
|
|
function getEntityCost(template)
|
|
{
|
|
var cost = "";
|
|
if (template.cost)
|
|
{
|
|
var costs = [];
|
|
if (template.cost.food) costs.push(template.cost.food + " [font=\"serif-12\"]Food[/font]");
|
|
if (template.cost.wood) costs.push(template.cost.wood + " [font=\"serif-12\"]Wood[/font]");
|
|
if (template.cost.metal) costs.push(template.cost.metal + " [font=\"serif-12\"]Metal[/font]");
|
|
if (template.cost.stone) costs.push(template.cost.stone + " [font=\"serif-12\"]Stone[/font]");
|
|
if (template.cost.population) costs.push(template.cost.population + " [font=\"serif-12\"]Population[/font]");
|
|
|
|
cost += "[font=\"serif-bold-13\"]Costs:[/font] " + costs.join(", ");
|
|
}
|
|
return cost;
|
|
}
|
|
|
|
function getPopulationBonus(template)
|
|
{
|
|
var popBonus = "";
|
|
if (template.cost.populationBonus)
|
|
popBonus = "\n[font=\"serif-bold-13\"]Population Bonus:[/font] " + template.cost.populationBonus;
|
|
return popBonus;
|
|
}
|
|
|
|
function getEntitySpeed(template)
|
|
{
|
|
var speed = "";
|
|
if (template.speed)
|
|
{
|
|
speed += "[font=\"serif-bold-13\"]Speed:[/font] ";
|
|
var speeds = [];
|
|
if (template.speed.walk) speeds.push(template.speed.walk + " [font=\"serif-12\"]Walk[/font]");
|
|
if (template.speed.run) speeds.push(template.speed.run + " [font=\"serif-12\"]Run[/font]");
|
|
|
|
speed += speeds.join(", ");
|
|
}
|
|
return speed;
|
|
}
|
|
|
|
function getEntityAttack(template)
|
|
{
|
|
var attacks = [];
|
|
if (template.attack)
|
|
{
|
|
for (var type in template.attack)
|
|
{
|
|
attacks.push("[font=\"serif-bold-13\"]" + type + " Attack:[/font] " + damageTypesToText(template.attack[type]));
|
|
}
|
|
}
|
|
return attacks.join("\n");
|
|
}
|
|
|
|
function getEntityName(template)
|
|
{
|
|
return template.name.specific || template.name.generic || "???";
|
|
}
|
|
|
|
function getEntityNameWithGenericType(template)
|
|
{
|
|
var name;
|
|
if ((template.name.specific && template.name.generic) && (template.name.specific != template.name.generic))
|
|
name = template.name.specific + " (" + template.name.generic + ")";
|
|
else
|
|
name = template.name.specific || template.name.generic || "???";
|
|
|
|
return "[font=\"serif-bold-16\"]" + name + "[/font]";
|
|
}
|
|
|
|
function getEntityRankedName(entState)
|
|
{
|
|
var template = GetTemplateData(entState.template)
|
|
var rank = entState.identity.rank;
|
|
if (rank)
|
|
return rank + " " + template.name.specific;
|
|
else
|
|
return template.name.specific;
|
|
}
|
|
|
|
function getRankIconSprite(entState)
|
|
{
|
|
if (entState.identity && entState.identity.rank && entState.identity.classes)
|
|
{
|
|
if ("Elite" == entState.identity.rank)
|
|
{
|
|
return "stretched:session/icons/rank3.png";
|
|
}
|
|
else if ("Advanced" == entState.identity.rank)
|
|
{
|
|
return "stretched:session/icons/rank2.png";
|
|
}
|
|
else if (entState.identity.classes &&
|
|
entState.identity.classes.length &&
|
|
-1 != entState.identity.classes.indexOf("CitizenSoldier"))
|
|
{
|
|
return "stretched:session/icons/rank1.png";
|
|
}
|
|
}
|
|
|
|
return "";
|
|
}
|