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forked from 0ad/0ad
0ad/binaries/data/mods/public/gui/session/utility_functions.js
leper b3e519c278 Remove sheets.
This was SVN commit r11466.
2012-04-09 23:13:45 +00:00

297 lines
7.5 KiB
JavaScript

const GEOLOGY = "geology";
const FLORA = "flora";
const FAUNA = "fauna";
const SPECIAL = "special";
//-------------------------------- -------------------------------- --------------------------------
// Utility functions
//-------------------------------- -------------------------------- --------------------------------
// Get the basic player data
function getPlayerData(playerAssignments)
{
var players = [];
var simState = Engine.GuiInterfaceCall("GetSimulationState");
if (!simState)
return players;
for (var i = 0; i < simState.players.length; i++)
{
var playerState = simState.players[i];
var name = playerState.name;
var civ = playerState.civ;
var color = {"r": playerState.colour.r*255, "g": playerState.colour.g*255, "b": playerState.colour.b*255, "a": playerState.colour.a*255};
var player = {
"name": name,
"civ": civ,
"color": color,
"team": playerState.team,
"state": playerState.state,
"guid": undefined, // network guid for players controlled by hosts
"disconnected": false // flag for host-controlled players who have left the game
};
players.push(player);
}
// Overwrite default player names with multiplayer names
if (playerAssignments)
{
for (var playerGuid in playerAssignments)
{
var playerAssignment = playerAssignments[playerGuid];
if (players[playerAssignment.player])
{
players[playerAssignment.player].guid = playerGuid;
players[playerAssignment.player].name = playerAssignment.name;
}
}
}
return players;
}
function findGuidForPlayerID(playerAssignments, player)
{
for (var playerGuid in playerAssignments)
{
var playerAssignment = playerAssignments[playerGuid];
if (playerAssignment.player == player)
return playerGuid;
}
return undefined;
}
// Update player data when a host has connected
function updatePlayerDataAdd(players, hostGuid, playerAssignment)
{
if (players[playerAssignment.player])
{
players[playerAssignment.player].guid = hostGuid;
players[playerAssignment.player].name = playerAssignment.name;
players[playerAssignment.player].offline = false;
}
}
// Update player data when a host has disconnected
function updatePlayerDataRemove(players, hostGuid)
{
for each (var player in players)
if (player.guid == hostGuid)
player.offline = true;
}
function hasClass(entState, className)
{
if (entState.identity)
{
var classes = entState.identity.classes;
if (classes && classes.length)
return (classes.indexOf(className) != -1);
}
return false;
}
function damageTypesToTextStacked(dmg)
{
if (!dmg)
return "(None)";
return dmg.hack + " Hack\n" + dmg.pierce + " Pierce\n" + dmg.crush + " Crush";
}
function damageTypesToText(dmg)
{
if (!dmg)
return "[font=\"serif-12\"](None)[/font]";
var hackLabel = "[font=\"serif-12\"] Hack[/font]";
var pierceLabel = "[font=\"serif-12\"] Pierce[/font]";
var crushLabel = "[font=\"serif-12\"] Crush[/font]";
var hackDamage = dmg.hack;
var pierceDamage = dmg.pierce;
var crushDamage = dmg.crush;
var dmgArray = [];
if (hackDamage) dmgArray.push(hackDamage + hackLabel);
if (pierceDamage) dmgArray.push(pierceDamage + pierceLabel);
if (crushDamage) dmgArray.push(crushDamage + crushLabel);
return dmgArray.join("[font=\"serif-12\"], [/font]");
}
function getEntityFormationsList(entState)
{
var civ = g_Players[entState.player].civ;
var formations = getCivFormations(civ);
return formations;
}
function getCivFormations(civ)
{
// TODO: this should come from the civ JSON files instead
var civFormations = ["Scatter", "Box", "Column Closed", "Line Closed", "Column Open", "Line Open", "Flank", "Skirmish", "Wedge", "Battle Line"];
if (civ == "hele")
{
civFormations.push("Phalanx");
civFormations.push("Syntagma");
}
else if (civ == "rome")
{
civFormations.push("Testudo");
}
return civFormations;
}
function getEntityCommandsList(entState)
{
var commands = [];
if (entState.garrisonHolder)
{
commands.push({
"name": "unload-all",
"tooltip": "Unload All",
"icon": "garrison-out.png"
});
}
commands.push({
"name": "delete",
"tooltip": "Delete",
"icon": "kill_small.png"
});
if (hasClass(entState, "Unit"))
{
commands.push({
"name": "garrison",
"tooltip": "Garrison",
"icon": "garrison.png"
});
}
if (entState.buildEntities)
{
commands.push({
"name": "repair",
"tooltip": "Repair",
"icon": "repair.png"
});
}
if (entState.rallyPoint)
{
commands.push({
"name": "focus-rally",
"tooltip": "Focus on Rally Point",
"icon": "focus-rally.png"
});
}
return commands;
}
function getEntityCost(template)
{
var cost = "";
if (template.cost)
{
var costs = [];
if (template.cost.food) costs.push(template.cost.food + " [font=\"serif-12\"]Food[/font]");
if (template.cost.wood) costs.push(template.cost.wood + " [font=\"serif-12\"]Wood[/font]");
if (template.cost.metal) costs.push(template.cost.metal + " [font=\"serif-12\"]Metal[/font]");
if (template.cost.stone) costs.push(template.cost.stone + " [font=\"serif-12\"]Stone[/font]");
if (template.cost.population) costs.push(template.cost.population + " [font=\"serif-12\"]Population[/font]");
cost += "[font=\"serif-bold-13\"]Costs:[/font] " + costs.join(", ");
}
return cost;
}
function getPopulationBonus(template)
{
var popBonus = "";
if (template.cost.populationBonus)
popBonus = "\n[font=\"serif-bold-13\"]Population Bonus:[/font] " + template.cost.populationBonus;
return popBonus;
}
function getEntitySpeed(template)
{
var speed = "";
if (template.speed)
{
speed += "[font=\"serif-bold-13\"]Speed:[/font] ";
var speeds = [];
if (template.speed.walk) speeds.push(template.speed.walk + " [font=\"serif-12\"]Walk[/font]");
if (template.speed.run) speeds.push(template.speed.run + " [font=\"serif-12\"]Run[/font]");
speed += speeds.join(", ");
}
return speed;
}
function getEntityAttack(template)
{
var attacks = [];
if (template.attack)
{
for (var type in template.attack)
{
attacks.push("[font=\"serif-bold-13\"]" + type + " Attack:[/font] " + damageTypesToText(template.attack[type]));
}
}
return attacks.join("\n");
}
function getEntityName(template)
{
return template.name.specific || template.name.generic || "???";
}
function getEntityNameWithGenericType(template)
{
var name;
if ((template.name.specific && template.name.generic) && (template.name.specific != template.name.generic))
name = template.name.specific + " (" + template.name.generic + ")";
else
name = template.name.specific || template.name.generic || "???";
return "[font=\"serif-bold-16\"]" + name + "[/font]";
}
function getEntityRankedName(entState)
{
var template = GetTemplateData(entState.template)
var rank = entState.identity.rank;
if (rank)
return rank + " " + template.name.specific;
else
return template.name.specific;
}
function getRankIconSprite(entState)
{
if (entState.identity && entState.identity.rank && entState.identity.classes)
{
if ("Elite" == entState.identity.rank)
{
return "stretched:session/icons/rank3.png";
}
else if ("Advanced" == entState.identity.rank)
{
return "stretched:session/icons/rank2.png";
}
else if (entState.identity.classes &&
entState.identity.classes.length &&
-1 != entState.identity.classes.indexOf("CitizenSoldier"))
{
return "stretched:session/icons/rank1.png";
}
}
return "";
}