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forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-05-02 20:34:48 +00:00
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art palisade texture and spike walls added 2011-05-02 19:52:33 +00:00
audio Initial structure destruction sound effects added. 2011-05-01 22:10:40 +00:00
civs Prevent selecting unusable civs in random map setup. Fixes #813. 2011-05-02 15:26:38 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Prevent selecting unusable civs in random map setup. Fixes #813. 2011-05-02 15:26:38 +00:00
hwdetect Disable apparently buggy shader mode on r300c drivers. Fixes #780. 2011-04-23 17:06:27 +00:00
maps Tweaks random map appearance and resource placement. 2011-05-01 22:29:58 +00:00
shaders Renderer simplification: Remove old vertexshader path. 2011-04-06 22:02:05 +00:00
simulation Fixes broken team init (based on patch by Stork). Fixes #814. 2011-05-02 20:34:48 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00