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forked from 0ad/0ad
0ad/build
wraitii d15e7df5de Target build version explicitly for Xcode
Xcode otherwise defaults to the latest Mac OS version.

Reviewed By: Wraitii
Differential Revision: https://code.wildfiregames.com/D1482
This was SVN commit r22295.
2019-05-25 08:28:35 +00:00
..
android Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
bin Cleanup of NASM. It has been unused for ages (153357f640) and we still have legacy code lines in our premake scripts. We also carry an unused binary for Windows. 2017-01-30 09:19:59 +00:00
coala Add Coala Bear for the license header check. 2019-01-02 23:12:51 +00:00
coverage Small updates to build scripts, refs #4419. 2016-12-27 09:49:41 +00:00
dehydra Detect and fix printf signedness errors. Fixes #1086, #1087. 2012-01-01 16:43:10 +00:00
errorlist # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
jenkins Linting: allow constant condition in loops 2019-03-03 10:48:18 +00:00
premake Target build version explicitly for Xcode 2019-05-25 08:28:35 +00:00
resources Update AppData, fixes #5006, refs #3734. 2018-04-29 20:49:52 +00:00
svn_revision Clean up of the last commit. 2014-07-01 16:15:03 +00:00
workspaces Target build version explicitly for Xcode 2019-05-25 08:28:35 +00:00