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0ad/binaries/data/mods/public/art/materials/blend_spec.xml
Ykkrosh b7888aea52 Add support for specular materials.
Let materials specify shader uniform values.
Use interned strings for shader uniform/attribute names.
Remove confusing float* cast operator on CVector4D.
Simplify and clean up CVector4D.
Remove non-supported 'old' lighting model.

This was SVN commit r11453.
2012-04-08 15:55:06 +00:00

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323 B
XML

<?xml version="1.0" encoding="utf-8"?>
<material>
<shader effect="model_transparent"/>
<alpha_blending/>
<define name="USE_TRANSPARENT" value="1"/>
<define name="USE_SPECULAR" value="1"/>
<uniform name="specularPower" value="16.0"/>
<uniform name="specularColor" value="1.0 1.0 1.0"/>
</material>