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0ad/binaries/data/mods/public/simulation/templates/template_gaia.xml
Ykkrosh b8925fbbc9 # Support AI construction of buildings.
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499).
Stop farms and fishes blocking movement (fixes #534).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.

This was SVN commit r8899.
2011-02-10 16:06:28 +00:00

26 lines
681 B
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_entity_quasi">
<Identity>
<Civ>gaia</Civ>
<GenericName>Gaia</GenericName>
</Identity>
<Vision>
<Range>0</Range>
<RetainInFog>true</RetainInFog>
<AlwaysVisible>false</AlwaysVisible>
</Vision>
<StatusBars>
<BarWidth>2.0</BarWidth>
<BarHeight>0.333</BarHeight>
<HeightOffset>5.0</HeightOffset>
</StatusBars>
<OverlayRenderer/>
<Obstruction>
<Active>true</Active>
<BlockMovement>true</BlockMovement>
<BlockPathfinding>true</BlockPathfinding>
<BlockFoundation>true</BlockFoundation>
<BlockConstruction>true</BlockConstruction>
</Obstruction>
</Entity>