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forked from 0ad/0ad
0ad/source
2021-09-07 21:01:34 +00:00
..
collada Refactors smart pointers creation, reduces code duplication and improves exception safety. 2021-02-13 23:53:40 +00:00
graphics Reduces the number of possible allocations for models with multiple UV sets during loading. 2021-09-03 20:11:52 +00:00
gui Removes unused g_GameRestarted forgotten in 7ce4552f5e. 2021-09-01 19:48:09 +00:00
i18n Split ScriptRequest in its own header. 2021-05-03 16:07:26 +00:00
lib Moves tex tests to the related folder, was forgotten to move in 63086f4e26. 2021-09-01 19:27:34 +00:00
lobby Adds std namespace to shared_ptr usages in network and engine. 2021-05-22 19:28:40 +00:00
maths Fixes a bounding box projection to an incorrect camera causes the red water bug. 2021-05-15 13:33:36 +00:00
mocks More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
network Fix gamesetup player assignment issue when joining 2021-06-06 08:02:28 +00:00
pch Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
ps Moves macro-defined methods of CStr to templates. 2021-09-07 21:01:34 +00:00
renderer Reduces the number of possible allocations for models with multiple UV sets during loading. 2021-09-03 20:11:52 +00:00
rlinterface Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
scriptinterface Fix atlas crash with RM capture the relic. 2021-06-07 18:48:16 +00:00
simulation2 Fix units changing appearance when switching animation. 2021-07-31 17:55:10 +00:00
soundmanager Tweak sound distance attenuation & add configurability 2021-05-25 06:19:25 +00:00
third_party Optimization for include resolving in PreprocessorWrapper. 2021-01-20 23:05:15 +00:00
tools Make translation pulling parallel to reduce update time. 2021-09-05 17:39:51 +00:00
main.cpp Removes unused g_GameRestarted forgotten in 7ce4552f5e. 2021-09-01 19:48:09 +00:00
test_setup.cpp Implement a global task manager using a pool of worker threads 2021-06-03 14:48:38 +00:00