b4fbbed379
Use dropdown with values. Implement confirmation box with countdown to revert scale change because buttons can get unable to click. Differential revision: D3037 Comments by: @vladislavbelov, @Stan, @wraitii, @pieq, @sera Tested by: @Langbart This was SVN commit r25966.
126 lines
3.7 KiB
C++
126 lines
3.7 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Config.h"
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#include "lib/timer.h"
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#include "ps/CConsole.h"
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#include "ps/CLogger.h"
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#include "ps/ConfigDB.h"
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#include "ps/GameSetup/CmdLineArgs.h"
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// (these variables are documented in the header.)
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bool g_PauseOnFocusLoss = false;
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int g_xres, g_yres;
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bool g_Quickstart = false;
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bool g_DisableAudio = false;
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//----------------------------------------------------------------------------
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// config
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//----------------------------------------------------------------------------
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// Fill in the globals from the config files.
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static void LoadGlobals()
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{
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CFG_GET_VAL("pauseonfocusloss", g_PauseOnFocusLoss);
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}
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static void ProcessCommandLineArgs(const CmdLineArgs& args)
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{
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// TODO: all these options (and the ones processed elsewhere) should
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// be documented somewhere for users.
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// Handle "-conf=key:value" (potentially multiple times)
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std::vector<CStr> conf = args.GetMultiple("conf");
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for (size_t i = 0; i < conf.size(); ++i)
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{
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CStr name_value = conf[i];
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if (name_value.Find(':') != -1)
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{
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CStr name = name_value.BeforeFirst(":");
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CStr value = name_value.AfterFirst(":");
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g_ConfigDB.SetValueString(CFG_COMMAND, name, value);
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}
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}
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if (args.Has("profile"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "profile", args.Get("profile"));
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if (args.Has("quickstart"))
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{
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g_Quickstart = true;
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g_DisableAudio = true; // do this for backward-compatibility with user expectations
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}
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if (args.Has("nosound"))
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g_DisableAudio = true;
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if (args.Has("shadows"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "shadows", "true");
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if (args.Has("xres"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "xres", args.Get("xres"));
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if (args.Has("yres"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "yres", args.Get("yres"));
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if (args.Has("vsync"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "vsync", "true");
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if (args.Has("ooslog"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "ooslog", "true");
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if (args.Has("serializationtest"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "serializationtest", "true");
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if (args.Has("rejointest"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "rejointest", args.Get("rejointest"));
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}
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void CONFIG_Init(const CmdLineArgs& args)
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{
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TIMER(L"CONFIG_Init");
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CConfigDB::Initialise();
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// Load the global, default config file
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g_ConfigDB.SetConfigFile(CFG_DEFAULT, L"config/default.cfg");
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g_ConfigDB.Reload(CFG_DEFAULT); // 216ms
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// Try loading the local system config file (which doesn't exist by
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// default) - this is designed as a way of letting developers edit the
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// system config without accidentally committing their changes back to SVN.
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g_ConfigDB.SetConfigFile(CFG_SYSTEM, L"config/local.cfg");
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g_ConfigDB.Reload(CFG_SYSTEM);
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g_ConfigDB.SetConfigFile(CFG_USER, L"config/user.cfg");
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g_ConfigDB.Reload(CFG_USER);
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g_ConfigDB.SetConfigFile(CFG_MOD, L"config/mod.cfg");
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// No point in reloading mod.cfg here - we haven't mounted mods yet
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ProcessCommandLineArgs(args);
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// Collect information from system.cfg, the profile file,
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// and any command-line overrides to fill in the globals.
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LoadGlobals(); // 64ms
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}
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