75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_CACHELOADER
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#define INCLUDED_CACHELOADER
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#include "lib/file/vfs/vfs.h"
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class MD5;
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/**
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* Helper class for systems that have an expensive cacheable conversion process
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* when loading files.
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*
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* Conversion output can be automatically cached as loose files, indexed by a hash
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* of the file's timestamp and size plus any other data the caller provides.
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* This allows developers and modders to easily produce new files, with the conversion
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* happening transparently.
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*
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* For release packages, files can be precached by appending ".cached.{extension}"
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* to their name, which will be used instead of doing runtime conversion.
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* These cache files will typically be packed into an archive for faster loading;
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* if no archive cache is available then the source file will be converted and stored
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* as a loose cache file instead.
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*/
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class CCacheLoader
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{
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public:
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CCacheLoader(PIVFS vfs, const std::wstring& fileExtension);
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/**
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* Attempts to find a valid cached which can be loaded.
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* Returns INFO::OK and sets loadPath to the cached file if there is one.
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* Returns INFO::SKIPPED and sets loadPath to the desire loose cache name if there isn't one.
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* Returns a value < 0 on error (e.g. the source file doesn't exist).
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*/
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LibError TryLoadingCached(const VfsPath& sourcePath, const MD5& initialHash, u32 version, VfsPath& loadPath);
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/**
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* Determines whether we can safely use the archived cache file, or need to
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* re-convert the source file.
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*/
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bool CanUseArchiveCache(const VfsPath& sourcePath, const VfsPath& archiveCachePath);
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/**
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* Return the path of the archive cache for the given source file.
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*/
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VfsPath ArchiveCachePath(const VfsPath& sourcePath);
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/**
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* Return the path of the loose cache for the given source file.
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*/
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VfsPath LooseCachePath(const VfsPath& sourcePath, const MD5& initialHash, u32 version);
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private:
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PIVFS m_VFS;
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std::wstring m_FileExtension;
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};
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#endif // INCLUDED_CACHELOADER
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