..
area.js
Simplifies random map output, see #782 .
2011-04-16 04:04:06 +00:00
constraint.js
Tweaks random map appearance and resource placement.
2011-05-01 22:29:58 +00:00
entity.js
Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977 .
2011-09-26 21:36:33 +00:00
environment.js
Simplifies random map output, see #782 .
2011-04-16 04:04:06 +00:00
library.js
Randomizes player starting positions on random maps.
2011-10-21 01:15:02 +00:00
map.js
Adds the path placer library by historic_brunno to rmgen. Fixes #892 .
2012-02-25 15:53:43 +00:00
mapgen.js
Adds the path placer library by historic_brunno to rmgen. Fixes #892 .
2012-02-25 15:53:43 +00:00
misc.js
Adds the path placer library by historic_brunno to rmgen. Fixes #892 .
2012-02-25 15:53:43 +00:00
noise.js
Simplifies random map output, see #782 .
2011-04-16 04:04:06 +00:00
painter.js
Removes hacks for typed array initialization
2011-07-19 08:52:17 +00:00
pathplacer.js
Adds the path placer library by historic_brunno to rmgen. Fixes #892 .
2012-02-25 15:53:43 +00:00
placer.js
Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977 .
2011-09-26 21:36:33 +00:00
point.js
Simplifies random map output, see #782 .
2011-04-16 04:04:06 +00:00
random.js
Tweaks random map appearance and resource placement.
2011-05-01 22:29:58 +00:00
randombiome.js
Adds the path placer library by historic_brunno to rmgen. Fixes #892 .
2012-02-25 15:53:43 +00:00
terrain.js
Tweaks random map appearance and resource placement.
2011-05-01 22:29:58 +00:00
tileclass.js
Removes hacks for typed array initialization
2011-07-19 08:52:17 +00:00
vector.js
Simplifies random map output, see #782 .
2011-04-16 04:04:06 +00:00