Ykkrosh
dd809f83e8
Simplify the format a bit. Use less <interleave> in the RNG so that error reports become understandable. Fixes #491. This was SVN commit r7478.
106 lines
3.7 KiB
C++
106 lines
3.7 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_COMPONENT
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#define INCLUDED_COMPONENT
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#include "simulation2/system/CmpPtr.h"
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#include "simulation2/system/Components.h"
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#include "simulation2/system/ComponentManager.h"
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#include "simulation2/system/IComponent.h"
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#include "simulation2/system/ParamNode.h"
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#include "simulation2/system/SimContext.h"
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#include "simulation2/serialization/ISerializer.h"
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#include "simulation2/serialization/IDeserializer.h"
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#define REGISTER_COMPONENT_TYPE(cname) \
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void RegisterComponentType_##cname(CComponentManager& mgr) \
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{ \
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mgr.RegisterComponentType(CCmp##cname::GetInterfaceId(), CID_##cname, CCmp##cname::Allocate, CCmp##cname::Deallocate, #cname, CCmp##cname::GetSchema()); \
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CCmp##cname::ClassInit(mgr); \
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}
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#define REGISTER_COMPONENT_SCRIPT_WRAPPER(cname) \
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void RegisterComponentType_##cname(CComponentManager& mgr) \
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{ \
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mgr.RegisterComponentTypeScriptWrapper(CCmp##cname::GetInterfaceId(), CID_##cname, CCmp##cname::Allocate, CCmp##cname::Deallocate, #cname, CCmp##cname::GetSchema()); \
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CCmp##cname::ClassInit(mgr); \
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}
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#define DEFAULT_COMPONENT_ALLOCATOR(cname) \
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static IComponent* Allocate(ScriptInterface&, jsval) { return new CCmp##cname(); } \
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static void Deallocate(IComponent* cmp) { delete static_cast<CCmp##cname*> (cmp); } \
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#define DEFAULT_SCRIPT_WRAPPER(cname) \
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static void ClassInit(CComponentManager& UNUSED(componentManager)) { } \
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static IComponent* Allocate(ScriptInterface& scriptInterface, jsval instance) \
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{ \
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return new CCmp##cname(scriptInterface, instance); \
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} \
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static void Deallocate(IComponent* cmp) \
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{ \
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delete static_cast<CCmp##cname*> (cmp); \
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} \
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CCmp##cname(ScriptInterface& scriptInterface, jsval instance) : m_Script(scriptInterface, instance) { } \
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static std::string GetSchema() \
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{ \
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return "<a:component type='script-wrapper'/><empty/>"; \
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} \
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virtual void Init(const CSimContext& context, const CParamNode& paramNode) \
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{ \
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m_Script.Init(context, paramNode, GetEntityId()); \
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} \
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virtual void Deinit(const CSimContext& context) \
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{ \
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m_Script.Deinit(context); \
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} \
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virtual void HandleMessage(const CSimContext& context, const CMessage& msg, bool global) \
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{ \
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m_Script.HandleMessage(context, msg, global); \
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} \
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virtual void Serialize(ISerializer& serialize) \
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{ \
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m_Script.Serialize(serialize); \
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} \
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virtual void Deserialize(const CSimContext& context, const CParamNode& paramNode, IDeserializer& deserialize) \
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{ \
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m_Script.Deserialize(context, paramNode, deserialize, GetEntityId()); \
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} \
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virtual jsval GetJSInstance() const \
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{ \
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return m_Script.GetInstance(); \
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} \
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private: \
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CComponentTypeScript m_Script; \
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public:
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#define DEFAULT_MOCK_COMPONENT() \
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virtual void Init(const CSimContext& UNUSED(context), const CParamNode& UNUSED(paramNode)) \
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{ \
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} \
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virtual void Deinit(const CSimContext& UNUSED(context)) \
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{ \
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} \
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virtual void Serialize(ISerializer& UNUSED(serialize)) \
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{ \
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} \
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virtual void Deserialize(const CSimContext& UNUSED(context), const CParamNode& UNUSED(paramNode), IDeserializer& UNUSED(deserialize)) \
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{ \
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} \
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#endif // INCLUDED_COMPONENT
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