.. |
adts
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Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
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2019-11-25 14:30:25 +00:00 |
allocators
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Guarantees no memset for allocation of DynamicArena::Block
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2021-03-01 20:35:30 +00:00 |
external_libraries
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Replaces UNICODE characters in the code by consistent ASCII characters.
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2021-01-15 10:07:36 +00:00 |
file
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Refactors smart pointers creation, reduces code duplication and improves exception safety.
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2021-02-13 23:53:40 +00:00 |
pch
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Fix and disable some pesky Windows warnings.
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2021-02-05 12:20:06 +00:00 |
posix
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Fix compilation error on FreeBSD. MAP_NO_RESERVE was never implemented, and as such had no effect there.
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2021-01-05 19:06:36 +00:00 |
res
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
sysdep
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Enable support for powerpc64 systems. New problems with NVTT will be addressed in another diff.
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2021-03-03 15:13:47 +00:00 |
tests
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
tex
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Fix logic issue with the DXT1a texture format, refs #4549.
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2020-08-18 16:45:56 +00:00 |
alignment.h
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Enable support for powerpc64 systems. New problems with NVTT will be addressed in another diff.
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2021-03-03 15:13:47 +00:00 |
app_hooks.cpp
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
app_hooks.h
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
base32.cpp
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
base32.h
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
bits.cpp
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
bits.h
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
byte_order.cpp
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
byte_order.h
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Enable support for powerpc64 systems. New problems with NVTT will be addressed in another diff.
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2021-03-03 15:13:47 +00:00 |
code_annotation.h
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Add missing files in 4942cabab5
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2020-12-31 14:27:02 +00:00 |
code_generation.h
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
config2.h
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Fix the random slowdowns and speedups on AMD CPUs for Windows
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2020-11-06 23:18:16 +00:00 |
config.h
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
debug_stl.cpp
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
debug_stl.h
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
debug.cpp
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
debug.h
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Refactors water shader to move refraction in a separate function.
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2020-10-25 21:00:52 +00:00 |
fnv_hash.cpp
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
fnv_hash.h
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
frequency_filter.cpp
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Fix compiler warnings on VS 2015, refs #3439, refs #5069.
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2018-03-10 09:58:53 +00:00 |
frequency_filter.h
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
hash.h
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Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
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2019-11-25 14:30:25 +00:00 |
input.cpp
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
input.h
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Bump year number of files changed this year in the license headers.
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2017-05-01 14:28:22 +00:00 |
lib_api.h
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
lib.cpp
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
lib.h
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Removes duplication of Clamp function.
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2019-09-26 21:14:21 +00:00 |
module_init.cpp
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
module_init.h
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
ogl.cpp
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Bump year number of files changed this year in the license headers.
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2017-05-01 14:28:22 +00:00 |
ogl.h
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Bump year number of files changed this year in the license headers.
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2017-05-01 14:28:22 +00:00 |
os_path.h
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
path.cpp
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
path.h
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Add missing files in 4942cabab5
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2020-12-31 14:27:02 +00:00 |
precompiled.h
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Drop support for compiling with Visual Studio 2015
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2020-11-28 16:54:48 +00:00 |
rand.cpp
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
rand.h
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
regex.cpp
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
regex.h
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
secure_crt.cpp
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
secure_crt.h
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Clean up header includes, add new forward declarations.
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2020-11-21 11:20:29 +00:00 |
self_test.h
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Adds Camera test for ortho projection.
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2019-06-05 19:55:37 +00:00 |
status.cpp
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
status.h
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
svn_revision.cpp
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
svn_revision.h
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
timer.cpp
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Replace CLOCK_REALTIME by CLOCK_MONOTONIC as suggested by @janwas.
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2021-01-04 11:08:19 +00:00 |
timer.h
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Fix non-visual replay on Windows. Use the actual detected resolution.
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2020-12-12 08:18:24 +00:00 |
types.h
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
utf8.cpp
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
utf8.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
wsecure_crt.cpp
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |