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forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-12-22 16:01:20 +00:00
..
art This was SVN commit r10785. 2011-12-22 07:54:11 +00:00
audio This was SVN commit r10747. 2011-12-17 11:14:00 +00:00
civs This was SVN commit r10753. 2011-12-17 20:34:41 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui # Partial support for saved games with AI. 2011-12-22 14:04:32 +00:00
hwdetect Disable shaders on SiS Mirage 3 for compatibility. Fixes #964. 2011-11-11 01:03:32 +00:00
maps This was SVN commit r10772. 2011-12-19 18:20:45 +00:00
shaders Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
simulation Made qBot call the deserialize function from BaseAi and then delete the metadata so any future chanegs won't be overidden 2011-12-22 16:01:20 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00