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forked from 0ad/0ad
0ad/binaries/data/mods/public/gui/session_new
2010-07-08 22:47:57 +00:00
..
input.js If any units in a selection have the ability to perform a task, then that task will be available even if some of the units cannot perform it. Units that cannot, will simply move to the target. 2010-07-08 22:47:57 +00:00
menu.js Moved menu code out into: 2010-07-01 20:31:47 +00:00
music.js Fix script error when audio is disabled 2010-05-22 14:29:55 +00:00
selection_details.js Fixed a GUI selection display bug where the final element of a large selection was wrapping around and replacing the first selection group. 2010-07-05 23:04:38 +00:00
selection.js Added tooltip to rank icon 2010-07-05 16:50:06 +00:00
session.js Used Hele portrait sheet for units that begin with "camp" 2010-07-07 13:28:37 +00:00
session.xml Fixed a GUI selection display bug where the final element of a large selection was wrapping around and replacing the first selection group. 2010-07-05 23:04:38 +00:00
sprites.xml Added tooltip to rank icon 2010-07-05 16:50:06 +00:00
styles.xml Added tooltip to rank icon 2010-07-05 16:50:06 +00:00
unit_commands.js Used Hele portrait sheet for units that begin with "camp" 2010-07-07 13:28:37 +00:00