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forked from 0ad/0ad
0ad/binaries/data/mods/public
Mythos_Ruler c562ed6894 Fixed obstruction.
This was SVN commit r9033.
2011-03-05 19:59:02 +00:00
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art Celt siege ram produced in fortress buildings 2011-03-05 00:21:09 +00:00
audio Quieter resource gathering 2011-02-13 17:01:22 +00:00
civs Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab 2010-11-20 21:42:54 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first 2011-03-05 16:55:58 +00:00
hwdetect Disable shadows and fancy-water by default on some slower graphics devices. 2011-02-25 02:00:57 +00:00
maps # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
shaders # Rewrite fog-of-war rendering. 2011-02-03 01:12:24 +00:00
simulation Fixed obstruction. 2011-03-05 19:59:02 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00