Ykkrosh
22dd4dd67b
Maps: Stored non-entity objects in XML instead of PMP, for easier manual editing. Updated existing maps to newest format, so that they can still work. Added undocumented _rewriteMaps() JS function. Also renamed _mem to vmem, and reclassified its undocumentedness as unintentional, since it's reasonably useful. Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc which don't care about progressiveness. main.cpp: re-enabled vfs_display, since it doesn't crash now Vector3D: stopped warning This was SVN commit r2078.
23 lines
730 B
XML
23 lines
730 B
XML
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_unit_infantry_ranged_ijv">
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<Traits>
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<Id
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civ_code="celt"
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civ="Celts"
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internal_only="false"
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specific="Celtaidd Gaesata"
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history="Gesatae were young men who devoted themselves to war, often serving as mercenaries for other tribes. They were the last Celts to fight stark naked to show their courage, often carrying only a shield with several javelins and a regular Celtic spear. More often than not they were covered in geometric designs painted in woad, a blue dye."
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/>
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</Traits>
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<Actions>
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<Create
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list.structmil="mc;pc;ff;tf;wc"
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/>
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</Actions>
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<Actor>units/celt_ijv_b.xml</Actor>
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</Entity>
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