48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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//
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// Name: VertexBufferManager.h
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// Author: Rich Cross
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// Contact: rich@wildfiregames.com
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _VERTEXBUFFERMANAGER_H
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#define _VERTEXBUFFERMANAGER_H
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#include "VertexBuffer.h"
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///////////////////////////////////////////////////////////////////////////////
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// CVertexBufferManager: owner object for CVertexBuffer objects; acts as
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// 'front end' for their allocation and destruction
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class CVertexBufferManager
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{
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public:
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CVertexBufferManager() {}
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~CVertexBufferManager();
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// Explicit shutdown of the vertex buffer subsystem
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void Shutdown();
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// try to allocate a buffer of given number of vertices (each of given size),
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// and with the given type - return null if no free chunks available
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CVertexBuffer::VBChunk* Allocate(size_t vertexSize,size_t numVertices,bool dynamic);
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// return given chunk to it's owner
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void CVertexBufferManager::Release(CVertexBuffer::VBChunk* chunk);
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// empty out the batch lists of all vertex buffers
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void ClearBatchIndices();
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// return list of all buffers
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const std::list<CVertexBuffer*>& GetBufferList() const { return m_Buffers; }
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private:
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// list of all known vertex buffers
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std::list<CVertexBuffer*> m_Buffers;
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};
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extern CVertexBufferManager g_VBMan;
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#endif
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