1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official
2006-01-20 21:37:45 +00:00
..
art This was SVN commit r3370. 2006-01-19 11:32:09 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities Renamed processAttack, entityEventAttack, entityDamage, etc to avoid confusion since several people didn't like the functions having different names than the properties of the entity object. Now the generic action handlers are called performAttack, performGather, etc and the damage function is simply called damage. 2006-01-20 21:37:45 +00:00
fonts Initial layout of F1 unit manual. 2006-01-08 13:39:05 +00:00
gui Secondary order script support; run order addition 2006-01-16 10:55:01 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps This was SVN commit r3324. 2006-01-01 02:29:04 +00:00
shaders Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
temp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00