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forked from 0ad/0ad
0ad/source/lib/file/vfs/vfs.cpp
Ykkrosh c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00

185 lines
6.0 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : vfs.cpp
* Project : 0 A.D.
* Description :
* =========================================================================
*/
// license: GPL; see lib/license.txt
#include "precompiled.h"
#include "vfs.h"
#include "lib/allocators/shared_ptr.h"
#include "lib/path_util.h"
#include "lib/file/common/file_stats.h"
#include "lib/file/common/trace.h"
#include "lib/file/archive/archive.h"
#include "lib/file/io/io.h"
#include "vfs_tree.h"
#include "vfs_lookup.h"
#include "vfs_populate.h"
#include "file_cache.h"
class VFS : public IVFS
{
public:
VFS(size_t cacheSize)
: m_cacheSize(cacheSize), m_fileCache(m_cacheSize)
, m_trace(CreateTrace(4*MiB))
{
}
virtual LibError Mount(const VfsPath& mountPoint, const Path& path, size_t flags /* = 0 */, size_t priority /* = 0 */)
{
debug_assert(vfs_path_IsDirectory(mountPoint));
// note: mounting subdirectories is now allowed.
VfsDirectory* directory;
CHECK_ERR(vfs_Lookup(mountPoint, &m_rootDirectory, directory, 0, VFS_LOOKUP_ADD|VFS_LOOKUP_CREATE));
PRealDirectory realDirectory(new RealDirectory(path, priority, flags));
RETURN_ERR(vfs_Attach(directory, realDirectory));
return INFO::OK;
}
virtual LibError GetFileInfo(const VfsPath& pathname, FileInfo* pfileInfo) const
{
VfsDirectory* directory; VfsFile* file;
LibError ret = vfs_Lookup(pathname, &m_rootDirectory, directory, &file);
if(!pfileInfo) // just indicate if the file exists without raising warnings.
return ret;
CHECK_ERR(ret);
*pfileInfo = FileInfo(file->Name(), file->Size(), file->MTime());
return INFO::OK;
}
virtual LibError GetDirectoryEntries(const VfsPath& path, FileInfos* files, DirectoryNames* subdirectoryNames) const
{
debug_assert(vfs_path_IsDirectory(path));
VfsDirectory* directory;
CHECK_ERR(vfs_Lookup(path, &m_rootDirectory, directory, 0));
directory->GetEntries(files, subdirectoryNames);
return INFO::OK;
}
// note: only allowing either reads or writes simplifies file cache
// coherency (need only invalidate when closing a FILE_WRITE file).
virtual LibError CreateFile(const VfsPath& pathname, const shared_ptr<u8>& fileContents, size_t size)
{
VfsDirectory* directory;
CHECK_ERR(vfs_Lookup(pathname, &m_rootDirectory, directory, 0, VFS_LOOKUP_ADD|VFS_LOOKUP_CREATE));
const PRealDirectory& realDirectory = directory->AssociatedDirectory();
const std::string& name = pathname.leaf();
RETURN_ERR(realDirectory->Store(name, fileContents, size));
const VfsFile file(name, (off_t)size, time(0), realDirectory->Priority(), realDirectory);
directory->AddFile(file);
// wipe out any cached blocks. this is necessary to cover the (rare) case
// of file cache contents predating the file write.
m_fileCache.Remove(pathname);
m_trace->NotifyStore(pathname.string().c_str(), size);
return INFO::OK;
}
// read the entire file.
// return number of bytes transferred (see above), or a negative error code.
//
// if non-NULL, <cb> is called for each block transferred, passing <cbData>.
// it returns how much data was actually transferred, or a negative error
// code (in which case we abort the transfer and return that value).
// the callback mechanism is useful for user progress notification or
// processing data while waiting for the next I/O to complete
// (quasi-parallel, without the complexity of threads).
virtual LibError LoadFile(const VfsPath& pathname, shared_ptr<u8>& fileContents, size_t& size)
{
const bool isCacheHit = m_fileCache.Retrieve(pathname, fileContents, size);
if(!isCacheHit)
{
VfsDirectory* directory; VfsFile* file;
CHECK_ERR(vfs_Lookup(pathname, &m_rootDirectory, directory, &file));
size = file->Size();
// safely handle zero-length files
if(!size)
fileContents = DummySharedPtr((u8*)0);
else if(size > m_cacheSize)
{
fileContents = io_Allocate(size);
RETURN_ERR(file->Load(fileContents));
}
else
{
fileContents = m_fileCache.Reserve(size);
RETURN_ERR(file->Load(fileContents));
m_fileCache.Add(pathname, fileContents, size);
}
}
stats_io_user_request(size);
stats_cache(isCacheHit? CR_HIT : CR_MISS, size);
m_trace->NotifyLoad(pathname.string().c_str(), size);
return INFO::OK;
}
// rebuild the VFS, i.e. re-mount everything. open files are not affected.
// necessary after loose files or directories change, so that the VFS
// "notices" the changes and updates file locations. res calls this after
// dir_watch reports changes; can also be called from the console after a
// rebuild command. there is no provision for updating single VFS dirs -
// it's not worth the trouble.
virtual void Clear()
{
m_rootDirectory.ClearR();
}
virtual void Display() const
{
m_rootDirectory.DisplayR(0);
}
virtual LibError GetRealPath(const VfsPath& pathname, Path& realPathname)
{
VfsDirectory* directory;
CHECK_ERR(vfs_Lookup(pathname, &m_rootDirectory, directory, 0));
const PRealDirectory& realDirectory = directory->AssociatedDirectory();
realPathname = realDirectory->GetPath() / pathname.leaf();
return INFO::OK;
}
private:
size_t m_cacheSize;
FileCache m_fileCache;
PITrace m_trace;
mutable VfsDirectory m_rootDirectory;
};
//-----------------------------------------------------------------------------
PIVFS CreateVfs(size_t cacheSize)
{
return PIVFS(new VFS(cacheSize));
}