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0ad/binaries/data/mods/public/maps/scenarios/Height Map Import - Demo (Greece-Small).xml
2012-08-30 18:24:11 +00:00

73 lines
1.7 KiB (Stored with Git LFS)
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scenario version="5">
<Environment>
<LightingModel>standard</LightingModel>
<SkySet>cumulus</SkySet>
<SunColour r="0.74902" g="0.74902" b="0.74902"/>
<SunElevation angle="0.785398"/>
<SunRotation angle="-0.785396"/>
<TerrainAmbientColour r="0.501961" g="0.501961" b="0.501961"/>
<UnitsAmbientColour r="0.501961" g="0.501961" b="0.501961"/>
<Water>
<WaterBody>
<Type>default</Type>
<Colour r="0.294118" g="0.34902" b="0.694118"/>
<Height>5</Height>
<Shininess>150</Shininess>
<Waviness>8</Waviness>
<Murkiness>1</Murkiness>
<Tint r="0.27451" g="0.294118" b="0.584314"/>
<ReflectionTint r="0.27451" g="0.294118" b="0.584314"/>
<ReflectionTintStrength>0</ReflectionTintStrength>
</WaterBody>
</Water>
</Environment>
<Camera>
<Position x="826.704" y="90.1761" z="362.445"/>
<Rotation angle="0"/>
<Declination angle="0.610865"/>
</Camera>
<ScriptSettings><![CDATA[
{
"CircularMap": true,
"Preview" : "heightmap-greece.png",
"Description": "An example of height map importation. Image was 512x512 grayscale PNG. This image can be found in the scenarios folder, but can be placed anywhere.",
"GameType": "endless",
"Keywords": [
"demo"
],
"LockTeams": false,
"Name": "Height Map Import Demo - Greece (small)",
"PlayerData": [
{
"Civ": "athen"
},
{
"Civ": "cart"
},
{
"Civ": "celt"
},
{
"Civ": "iber"
},
{
"Civ": "mace"
},
{
"Civ": "pers"
},
{
"Civ": "rome"
},
{
"Civ": "spart"
}
],
"RevealMap": true
}
]]></ScriptSettings>
<Entities/>
<Paths/>
</Scenario>