Mythos_Ruler
2d373d5353
Slightly touched up alpha channel in pers_struct.dds. Tweaked territory radius for special buildings to look pretty. Treasure templates. This was SVN commit r10651.
40 lines
996 B
XML
40 lines
996 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure">
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<BuildRestrictions>
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<Category>Special</Category>
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</BuildRestrictions>
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<Cost>
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<BuildTime>200</BuildTime>
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<Resources>
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<food>0</food>
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<wood>0</wood>
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<stone>200</stone>
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<metal>200</metal>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="24.0" depth="24.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<Max>2000</Max>
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</Health>
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<Identity>
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<GenericName>Special Building</GenericName>
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<Tooltip>This is a special building unique to a particular civilisation.</Tooltip>
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<Classes datatype="tokens">City</Classes>
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<Icon>.png</Icon>
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</Identity>
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<Obstruction>
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<Static width="24.0" depth="24.0"/>
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</Obstruction>
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<TerritoryInfluence>
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<Root>false</Root>
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<Radius>38</Radius>
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<Weight>65536</Weight>
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</TerritoryInfluence>
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<VisualActor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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</VisualActor>
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</Entity>
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