1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/art/meshes/props/bench.dae

418 lines
13 KiB (Stored with Git LFS)
Plaintext

<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.0">
<asset>
<contributor>
<author></author>
<authoring_tool>FBX COLLADA exporter</authoring_tool>
<comments></comments>
</contributor>
<created>2010-10-19T09:47:12Z</created>
<modified>2010-10-19T09:47:12Z</modified>
<revision></revision>
<title></title>
<subject></subject>
<keywords></keywords>
<unit meter="0.025400"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images>
<image id="Map__355-image" name="Map__355">
<init_from>file://C:\Documents and Settings\Michael\My Documents\0 A.D\0 A.D. - New Revision\binaries\data\mods\public\art\textures\skins\props\wood_c.png</init_from>
</image>
</library_images>
<library_materials>
<material id="_23___Default" name="_23___Default">
<instance_effect url="#_23___Default-fx"/>
</material>
</library_materials>
<library_effects>
<effect id="_23___Default-fx" name="_23___Default">
<profile_COMMON>
<technique sid="standard">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.588235 0.588235 0.588235 1.000000</color>
</ambient>
<diffuse>
<texture texture="Map__355-image" texcoord="CHANNEL0">
<extra>
<technique profile="MAYA">
<wrapU sid="wrapU0">TRUE</wrapU>
<wrapV sid="wrapV0">TRUE</wrapV>
<blend_mode>ADD</blend_mode>
</technique>
</extra>
</texture>
</diffuse>
<specular>
<color sid="specular">0.000000 0.000000 0.000000 1.000000</color>
</specular>
<shininess>
<float sid="shininess">2.000000</float>
</shininess>
<reflective>
<color sid="reflective">0.000000 0.000000 0.000000 1.000000</color>
</reflective>
<reflectivity>
<float sid="reflectivity">1.000000</float>
</reflectivity>
<transparent>
<color sid="transparent">1.000000 1.000000 1.000000 1.000000</color>
</transparent>
<transparency>
<float sid="transparency">0.000000</float>
</transparency>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id="bench-lib" name="benchMesh">
<mesh>
<source id="bench-lib-Position">
<float_array id="bench-lib-Position-array" count="120">
-19.655371 -1.838949 -1.213065
-19.655371 -1.838949 0.210494
-19.655371 -2.080034 0.210494
-19.655371 -2.080034 -1.213065
-19.819206 -1.838949 -1.213065
-19.819206 -1.838949 0.210494
-19.819206 -2.080034 0.210494
-19.819206 -2.080034 -1.213065
-19.819206 1.770075 -1.213065
-19.819206 1.770075 0.210494
-19.819206 2.011161 -1.213065
-19.819206 2.011161 0.210494
-19.655371 1.770075 -1.213065
-19.655371 1.770075 0.210494
-19.655371 2.011161 0.210494
-19.655371 2.011161 -1.213065
-18.624985 2.011161 -1.213065
-18.624985 2.011161 0.210494
-18.624985 1.770075 0.210494
-18.624985 1.770075 -1.213065
-18.788820 2.011161 -1.213065
-18.788820 2.011161 0.210494
-18.788820 1.770075 0.210494
-18.788820 1.770075 -1.213065
-18.788820 -2.080034 -1.213065
-18.788820 -2.080034 0.210494
-18.788820 -1.838949 -1.213065
-18.788820 -1.838949 0.210494
-18.624985 -2.080034 -1.213065
-18.624985 -2.080034 0.210494
-18.624985 -1.838949 0.210494
-18.624985 -1.838949 -1.213065
-18.487221 -2.365920 0.220395
-18.487221 2.352897 0.220395
-19.959423 -2.365920 0.220395
-19.959423 2.352897 0.220395
-18.487221 -2.365920 0.054887
-19.959423 -2.365920 0.054887
-18.487221 2.352897 0.054887
-19.959423 2.352897 0.054887
</float_array>
<technique_common>
<accessor source="#bench-lib-Position-array" count="40" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bench-lib-Normal0">
<float_array id="bench-lib-Normal0-array" count="396">
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
0.000000 0.000000 1.000000
0.000000 0.000000 1.000000
0.000000 0.000000 1.000000
0.000000 0.000000 1.000000
0.000000 0.000000 1.000000
0.000000 0.000000 1.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
0.000000 0.000000 -1.000000
0.000000 0.000000 -1.000000
0.000000 0.000000 -1.000000
0.000000 0.000000 -1.000000
0.000000 0.000000 -1.000000
0.000000 0.000000 -1.000000
</float_array>
<technique_common>
<accessor source="#bench-lib-Normal0-array" count="132" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bench-lib-UV0">
<float_array id="bench-lib-UV0-array" count="116">
0.451362 0.187725
0.451362 0.813392
0.369146 0.812275
0.369146 0.186608
0.195233 0.187668
0.195233 0.813335
0.103551 0.813335
0.103551 0.187668
0.277464 0.812275
0.277464 0.186608
0.853336 0.244373
0.853336 0.864495
0.771834 0.245424
0.771833 0.865546
0.944205 0.244373
0.944205 0.864495
0.680964 0.865546
0.680964 0.245424
0.599477 0.864439
0.599477 0.244317
0.613142 0.037680
0.613142 0.633794
0.534810 0.632730
0.534810 0.036616
0.700494 0.037680
0.700493 0.633794
0.447459 0.632730
0.447459 0.036616
0.778840 0.036670
0.778840 0.632784
0.674905 0.289697
0.674905 0.867962
0.598904 0.290677
0.598904 0.868942
0.759641 0.289697
0.759641 0.867962
0.920364 0.290729
0.920363 0.868995
0.835628 0.868995
0.835628 0.290729
0.572584 0.973319
0.572584 0.016929
0.768387 0.973320
0.768387 0.016929
0.780192 0.848793
0.778616 0.933734
0.529607 0.938416
0.531182 0.853475
0.542031 0.022979
0.542030 0.979369
0.535714 0.498237
0.537500 0.623352
0.814580 0.630250
0.812794 0.505134
0.798941 0.967270
0.798941 0.010879
0.346228 0.979369
0.346228 0.022979
</float_array>
<technique_common>
<accessor source="#bench-lib-UV0-array" count="58" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="bench-lib-Vertex">
<input semantic="POSITION" source="#bench-lib-Position"/>
</vertices>
<polygons material="_23___Default" count="44">
<input semantic="VERTEX" offset="0" source="#bench-lib-Vertex"/>
<input semantic="NORMAL" offset="1" source="#bench-lib-Normal0"/>
<input semantic="TEXCOORD" offset="2" set="0" source="#bench-lib-UV0"/>
<p>0 0 0 1 1 1 2 2 2</p>
<p>0 3 0 2 4 2 3 5 3</p>
<p>4 6 4 5 7 5 1 8 6</p>
<p>4 9 4 1 10 6 0 11 7</p>
<p>6 12 8 7 13 9 3 14 3</p>
<p>6 15 8 3 16 3 2 17 2</p>
<p>7 18 9 6 19 8 4 20 4</p>
<p>6 21 8 5 22 5 4 23 4</p>
<p>8 24 10 9 25 11 10 26 12</p>
<p>9 27 11 11 28 13 10 29 12</p>
<p>9 30 11 8 31 10 12 32 14</p>
<p>9 33 11 12 34 14 13 35 15</p>
<p>10 36 12 11 37 13 14 38 16</p>
<p>10 39 12 14 40 16 15 41 17</p>
<p>15 42 17 14 43 16 13 44 18</p>
<p>15 45 17 13 46 18 12 47 19</p>
<p>16 48 20 17 49 21 18 50 22</p>
<p>16 51 20 18 52 22 19 53 23</p>
<p>20 54 24 21 55 25 17 56 21</p>
<p>20 57 24 17 58 21 16 59 20</p>
<p>22 60 26 23 61 27 19 62 23</p>
<p>22 63 26 19 64 23 18 65 22</p>
<p>23 66 28 22 67 29 20 68 24</p>
<p>22 69 29 21 70 25 20 71 24</p>
<p>24 72 30 25 73 31 26 74 32</p>
<p>25 75 31 27 76 33 26 77 32</p>
<p>25 78 31 24 79 30 28 80 34</p>
<p>25 81 31 28 82 34 29 83 35</p>
<p>26 84 36 27 85 37 30 86 38</p>
<p>26 87 36 30 88 38 31 89 39</p>
<p>31 90 39 30 91 38 29 92 35</p>
<p>31 93 39 29 94 35 28 95 34</p>
<p>32 96 40 33 97 41 34 98 42</p>
<p>33 99 41 35 100 43 34 101 42</p>
<p>36 102 44 32 103 45 34 104 46</p>
<p>36 105 44 34 106 46 37 107 47</p>
<p>38 108 48 33 109 41 32 110 40</p>
<p>38 111 48 32 112 40 36 113 49</p>
<p>33 114 50 38 115 51 39 116 52</p>
<p>33 117 50 39 118 52 35 119 53</p>
<p>37 120 54 34 121 42 35 122 43</p>
<p>37 123 54 35 124 43 39 125 55</p>
<p>38 126 48 36 127 49 37 128 56</p>
<p>38 129 48 37 130 56 39 131 57</p>
</polygons>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="RootNode" name="RootNode">
<node id="bench" name="bench">
<translate sid="translate">0.046632 0.002649 0.000000</translate>
<scale sid="scale">0.780899 0.780899 0.780899</scale>
<node id="bench-Pivot" name="bench-Pivot">
<translate>19.142185 0.000000 1.196552</translate>
<rotate>0.000000 0.000000 0.000000 0.000000</rotate>
<instance_geometry url="#bench-lib">
<bind_material>
<technique_common>
<instance_material symbol="Map__355-Material" target="#Map__355-Material"/>
<instance_material symbol="_23___Default" target="#_23___Default"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#RootNode"/>
</scene>
</COLLADA>