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0ad/binaries/data/mods/public/art/meshes/props/celt_st.dae

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<?xml version="1.0" encoding="utf-8"?>
<COLLADA version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
<asset>
<contributor>
<author>PMD to COLLADA Converter</author>
<authoring_tool>pmd2collada.py, v3.0</authoring_tool>
</contributor>
<created>2012-01-26T22:20:49</created>
<modified>2012-01-26T22:20:49</modified>
<unit meter="0.01" name="centimeter"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_geometries>
<geometry id="celt_st-Geometry" name="celt_st-Geometry">
<mesh>
<source id="celt_st-Geometry-Position">
<float_array count="12" id="celt_st-Geometry-Position-array">1.0698480 -1.8649010 -0.0161490 2.1792170 0.0565830 -0.0161490 2.1792170 0.0565830 4.0921710 1.0698480 -1.8649010 4.0921710</float_array>
<technique_common>
<accessor count="4" source="celt_st-Geometry-Position-array" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="celt_st-Geometry-Normals">
<float_array count="12" id="celt_st-Geometry-Normal-array">0.8660250 -0.5000000 0.0000000 0.8660250 -0.5000000 0.0000000 0.8660250 -0.5000000 0.0000000 0.8660250 -0.5000000 0.0000000</float_array>
<technique_common>
<accessor count="4" source="celt_st-Geometry-Normal-array" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="celt_st-Geometry-UV">
<float_array count="8" id="celt_st-Geometry-UV-array">0.646484 0.001953 0.496094 0.001953 0.496094 0.230469 0.646484 0.230469</float_array>
<technique_common>
<accessor count="4" source="celt_st-Geometry-UV-array" stride="2">
<param name="U" type="float"/>
<param name="V" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="celt_st-Geometry-Vertex">
<input semantic="POSITION" source="#celt_st-Geometry-Position"/>
</vertices>
<triangles count="2" material="material0">
<input offset="0" semantic="VERTEX" source="#celt_st-Geometry-Vertex"/>
<input offset="0" semantic="NORMAL" source="#celt_st-Geometry-Normals"/>
<input offset="0" semantic="TEXCOORD" source="#celt_st-Geometry-UV"/>
<p>0 1 2 2 3 0</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="celt_st" layer="L1" name="celt_st">
<instance_geometry url="#celt_st-Geometry"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>