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0ad/binaries/data/mods/public/art/meshes/props/hele_hc.dae

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<?xml version="1.0" encoding="utf-8"?>
<COLLADA version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
<asset>
<contributor>
<author>PMD to COLLADA Converter</author>
<authoring_tool>pmd2collada.py, v3.0</authoring_tool>
</contributor>
<created>2012-01-26T22:20:50</created>
<modified>2012-01-26T22:20:50</modified>
<unit meter="0.01" name="centimeter"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_geometries>
<geometry id="hele_hc-Geometry" name="hele_hc-Geometry">
<mesh>
<source id="hele_hc-Geometry-Position">
<float_array count="24" id="hele_hc-Geometry-Position-array">7.0051560 -4.5213350 9.2836380 7.0066160 0.0059170 10.9167670 -7.0946620 0.0059170 10.9167690 -7.0939550 -4.5213350 9.2836380 7.0105850 4.5242630 9.2853700 -7.0959280 4.5242630 9.2853700 -7.0946620 0.0059170 10.9167690 7.0066160 0.0059170 10.9167670</float_array>
<technique_common>
<accessor count="8" source="hele_hc-Geometry-Position-array" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="hele_hc-Geometry-Normals">
<float_array count="24" id="hele_hc-Geometry-Normal-array">0.0000000 -0.3393300 0.9406670 0.0000000 -0.3393300 0.9406680 0.0000000 -0.3393300 0.9406670 0.0000000 -0.3393300 0.9406670 0.0000000 0.3396030 0.9405690 0.0000000 0.3396030 0.9405690 0.0000000 0.3396030 0.9405690 0.0000000 0.3396030 0.9405690</float_array>
<technique_common>
<accessor count="8" source="hele_hc-Geometry-Normal-array" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="hele_hc-Geometry-UV">
<float_array count="16" id="hele_hc-Geometry-UV-array">0.033668 0.788822 0.033959 0.99969 0.645926 0.999614 0.645806 0.788776 0.033611 0.788795 0.645806 0.788776 0.645926 0.999614 0.033959 0.99969</float_array>
<technique_common>
<accessor count="8" source="hele_hc-Geometry-UV-array" stride="2">
<param name="U" type="float"/>
<param name="V" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="hele_hc-Geometry-Vertex">
<input semantic="POSITION" source="#hele_hc-Geometry-Position"/>
</vertices>
<triangles count="4" material="material0">
<input offset="0" semantic="VERTEX" source="#hele_hc-Geometry-Vertex"/>
<input offset="0" semantic="NORMAL" source="#hele_hc-Geometry-Normals"/>
<input offset="0" semantic="TEXCOORD" source="#hele_hc-Geometry-UV"/>
<p>0 1 2 2 3 0 4 5 6 6 7 4</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="hele_hc" layer="L1" name="hele_hc">
<instance_geometry url="#hele_hc-Geometry"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>