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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation
2011-06-05 20:38:01 +00:00
..
ai Small fix, it now shuffles troops round the CC every minute or so to avoid issues with gatherers not being able to get in. Crappy way of doing it, but should solve the problem 90+% of the time. 2011-05-14 20:31:33 +00:00
components check that enemy units don't leave foundations. based on patch from Stork. fixes #724 2011-05-17 20:30:21 +00:00
data Use JuBot by default. 2011-05-12 23:55:35 +00:00
helpers check that enemy units don't leave foundations. based on patch from Stork. fixes #724 2011-05-17 20:30:21 +00:00
templates Playtesting a water map, I came to the conclusion that ships took way too long to build. 2011-06-05 20:38:01 +00:00