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scripting
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Made stance-setting work with multiplayer.
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2008-07-24 05:25:14 +00:00 |
AStarEngine.cpp
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more dehydra. disabled lockfree module (not in use).
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2008-07-17 17:00:00 +00:00 |
AStarEngine.h
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Cleaned up TerrainOverlay a little
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2008-06-24 23:35:46 +00:00 |
Aura.cpp
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
Aura.h
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
BoundingObjects.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
BoundingObjects.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Collision.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
Collision.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Entity.cpp
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Fixed bug that was causing population to go negative. It was due to a unit being killed by multiple enemies in the same frame, which led to multiple calls of the death event handler. The fix is twofold: First, kill() only calls the event handler the first time the unit is killed. Second, damage() (in JS), which apart from killing things also loots them, makes sure that the unit is not already being destroyed. This latter fix is to ensure that we don't get a huge amount of loot by simply attacking a low-HP unit with many soldiers simultaneously, so they kill it in the same frame.
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2008-07-24 05:50:45 +00:00 |
Entity.h
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Fixed bug that was causing population to go negative. It was due to a unit being killed by multiple enemies in the same frame, which led to multiple calls of the death event handler. The fix is twofold: First, kill() only calls the event handler the first time the unit is killed. Second, damage() (in JS), which apart from killing things also loots them, makes sure that the unit is not already being destroyed. This latter fix is to ensure that we don't get a huge amount of loot by simply attacking a low-HP unit with many soldiers simultaneously, so they kill it in the same frame.
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2008-07-24 05:50:45 +00:00 |
EntityFormation.cpp
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committing the current status of dacian's new network code on matei's request
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2008-06-16 18:19:35 +00:00 |
EntityFormation.h
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
EntityHandles.cpp
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more dehydra. disabled lockfree module (not in use).
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2008-07-17 17:00:00 +00:00 |
EntityHandles.h
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more dehydra. disabled lockfree module (not in use).
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2008-07-17 17:00:00 +00:00 |
EntityManager.cpp
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more dehydra. disabled lockfree module (not in use).
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2008-07-17 17:00:00 +00:00 |
EntityManager.h
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more dehydra. disabled lockfree module (not in use).
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2008-07-17 17:00:00 +00:00 |
EntityOrders.h
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Made stance-setting work with multiplayer.
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2008-07-24 05:25:14 +00:00 |
EntityRendering.cpp
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Made rally point setting net-safe.
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2008-07-13 17:37:45 +00:00 |
EntityScriptInterface.cpp
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Fixed bug that was causing population to go negative. It was due to a unit being killed by multiple enemies in the same frame, which led to multiple calls of the death event handler. The fix is twofold: First, kill() only calls the event handler the first time the unit is killed. Second, damage() (in JS), which apart from killing things also loots them, makes sure that the unit is not already being destroyed. This latter fix is to ensure that we don't get a huge amount of loot by simply attacking a low-HP unit with many soldiers simultaneously, so they kill it in the same frame.
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2008-07-24 05:50:45 +00:00 |
EntityStateProcessing.cpp
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Made stance-setting work with multiplayer.
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2008-07-24 05:25:14 +00:00 |
EntitySupport.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
EntitySupport.h
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
EntityTemplate.cpp
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committing the current status of dacian's new network code on matei's request
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2008-06-16 18:19:35 +00:00 |
EntityTemplate.h
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committing the current status of dacian's new network code on matei's request
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2008-06-16 18:19:35 +00:00 |
EntityTemplateCollection.cpp
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
EntityTemplateCollection.h
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
EventHandlers.cpp
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large batch of Dehydra static code analysis fixes
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2008-07-12 10:45:11 +00:00 |
EventHandlers.h
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large batch of Dehydra static code analysis fixes
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2008-07-12 10:45:11 +00:00 |
Formation.cpp
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more dehydra. disabled lockfree module (not in use).
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2008-07-17 17:00:00 +00:00 |
Formation.h
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more dehydra. disabled lockfree module (not in use).
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2008-07-17 17:00:00 +00:00 |
FormationCollection.cpp
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improvements and fixes:
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2008-01-07 20:03:19 +00:00 |
FormationCollection.h
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part4: adapt codebase to changes in lib/
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2007-12-20 20:21:45 +00:00 |
FormationManager.cpp
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
FormationManager.h
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
LOSManager.cpp
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
LOSManager.h
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
PathfindEngine.cpp
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more dehydra. disabled lockfree module (not in use).
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2008-07-17 17:00:00 +00:00 |
PathfindEngine.h
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Cleaned up TerrainOverlay a little
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2008-06-24 23:35:46 +00:00 |
PathfindSparse.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
PathfindSparse.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
ProductionQueue.cpp
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
ProductionQueue.h
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
Projectile.cpp
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
Projectile.h
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
Scheduler.cpp
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
Scheduler.h
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
ScriptObject.cpp
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More header-file rejigging.
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2006-06-09 18:32:00 +00:00 |
ScriptObject.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Simulation.cpp
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Made stance-setting work with multiplayer.
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2008-07-24 05:25:14 +00:00 |
Simulation.h
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
Stance.cpp
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Added running support to GENERIC orders through a field that can be sent across the network (previous implementation used to be by setting properties on the entity itself).
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2008-07-13 06:24:50 +00:00 |
Stance.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Technology.cpp
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
Technology.h
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
TechnologyCollection.cpp
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
TechnologyCollection.h
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part4: adapt codebase to changes in lib/
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2007-12-20 20:21:45 +00:00 |
TerritoryManager.cpp
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GCC fixes
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2008-07-04 11:15:47 +00:00 |
TerritoryManager.h
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
TRAStarEngine.cpp
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more dehydra. disabled lockfree module (not in use).
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2008-07-17 17:00:00 +00:00 |
TRAStarEngine.h
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# OS X fixes.
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2007-10-11 08:00:05 +00:00 |
TriggerManager.cpp
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GCC fixes
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2008-07-04 11:16:30 +00:00 |
TriggerManager.h
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large batch of Dehydra static code analysis fixes
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2008-07-12 10:45:11 +00:00 |
TurnManager.cpp
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Added running support to GENERIC orders through a field that can be sent across the network (previous implementation used to be by setting properties on the entity itself).
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2008-07-13 06:24:50 +00:00 |
TurnManager.h
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |