440 lines
30 KiB
XML
440 lines
30 KiB
XML
<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
|
|
|
|
<!DOCTYPE objects SYSTEM "../gui.dtd">
|
|
|
|
<objects>
|
|
|
|
<!--
|
|
==========================================
|
|
- MAIN MENU -
|
|
==========================================
|
|
-->
|
|
|
|
<object type="empty" name="PREGAME_GUI" size="0 0 100% 100%" z="1" hidden="false">
|
|
<action on="Load"><![CDATA[
|
|
// Play main 0 A.D. theme when the main menu starts.
|
|
curr_music = newRandomSound("music", "theme");
|
|
curr_music.loop();
|
|
]]></action>
|
|
|
|
<object type="image" name="pregame_mainmenu_background_image" sprite="pregame_mainmenu_background" size="0 0 100% 100%" z="100" hidden="false" ghost="true"/>
|
|
|
|
<object type="button" name="pregame_mainmenu_sp_button" sprite_over="pregame_mainmenu_spbt" size="52.9296875% 23.95833333% 67.578125% 42.317708333%" z="101" hidden="false"
|
|
tooltip_style="pregame_mainmenu_tooltip" tooltip="Want to move some Dudes around or test something? Click here to start a new game on the default map.">
|
|
<action on="Press"><![CDATA[
|
|
GUIObjectUnhide("pregame_subwindow_bkg");
|
|
GUIObjectUnhide("pregame_sp_mapsel");
|
|
]]></action>
|
|
</object>
|
|
|
|
<object type="button" name="pregame_mainmenu_mp_button" sprite_over="pregame_mainmenu_mpbt" size="61.03515625% 48.6979166% 74.12109375% 66.40625%" z="101" hidden="false"
|
|
tooltip_style="pregame_mainmenu_tooltip" tooltip="Tired of playing with yourself? Fight against one or more human players in a multiplayer game.">
|
|
<action on="Press"><![CDATA[
|
|
getGUIObjectByName("pregame_subwindow_bkg").hidden = false;
|
|
getGUIObjectByName("pregame_mp_modesel").hidden = false;
|
|
]]></action>
|
|
</object>
|
|
|
|
<object type="button" name="pregame_mainmenu_ed_button" sprite_over="pregame_mainmenu_edbt" size="43.75% 61.84895833% 63.4765625% 82.682291667%" z="101" hidden="false"
|
|
tooltip_style="pregame_mainmenu_tooltip" tooltip="Come forth and witness a totally non-functioning Editor, a mere shadow of its potential self!">
|
|
<action on="Press"><![CDATA[
|
|
GUIObjectHide("PREGAME_GUI");
|
|
GUIObjectUnhide("ATLAS_GUI");
|
|
]]></action>
|
|
</object>
|
|
|
|
<object type="image" name="pregame_mainmenu_0ad_logo" sprite="pregame_mainmenu_0ad_logo_480x218" size="21.1914062% 3.125% 68.0664062% 31.5104166%" z="102" hidden="false" ghost="true"/>
|
|
|
|
<object type="text" name="pregame_mainmenu_versionnumber" size="43% 24% 43%+282 24%+25" z="103" textcolor="237 227 167" font="prospero16" hidden="false" ghost="true">
|
|
{buildTime}
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "Build: " + buildTime(0) + " " + getLanguageID();
|
|
]]></action>
|
|
</object>
|
|
|
|
<object type="button" name="pregame_mainmenu_wfg_logo" sprite="pregame_mainmenu_wfg_logo_256x64" size="10 91.666666%-30 25.9765% 100%-30" z="102" hidden="false"
|
|
tooltip_style="pregame_mainmenu_tooltip" tooltip="These are the guys who made this game. Visit them at http://www.wildfiregames.com/0ad/">
|
|
<action on="Press"><![CDATA[
|
|
btCode = new Array("GUIObjectHide('mb_main');");
|
|
messageBox(420, 420, "[icon=0ad_icon] A.D. - History Is Yours For The Taking\nby Wildfire Games, 2002-2005\n\nVersion 0.1.2 (PASAP II)\n\n" +
|
|
"This is a confidental pre-release version of the game!\n\nVisit http://www.wildfiregames.com/0ad/ " +
|
|
"to learn more about [icon=0ad_icon] A.D., participate in the community and meet the developers.\n\n", "About [icon=0ad_icon] A.D.", 2, new Array(), btCode);
|
|
]]></action>
|
|
</object>
|
|
|
|
<object type="text" name="pregame_mainmenu_tooltip" sprite="pregame_mainmenu_tooltip_background" size="69% 6.3802% 97.0703125% 28.125%" font="prospero16" textcolor="255 255 255" z="104" hidden="true" ghost="true">tooltipText</object>
|
|
|
|
<object type="button" name="exit_button" sprite="exit_sprite" sprite_over="exit_sprite_over" size="100%-18 2 100%-2 18" z="104" hidden="false"
|
|
tooltip_style="pregame_mainmenu_tooltip" tooltip="Tired of 0 A.D. ? Click here to leave and reenter the real world.">
|
|
<action on="Press"><![CDATA[
|
|
btCaptions = new Array("Yes, let me out!", "Nooooo!");
|
|
btCode = new Array("exit();", "");
|
|
messageBox(400, 200, "Do you really want to quit [icon=0ad_icon] A.D.? This will cause a sudden return to reality.", "Confirmation", 0, btCaptions, btCode);
|
|
]]></action>
|
|
</object>
|
|
</object>
|
|
|
|
<object type="empty" name="pregame_subwindows" size="0 0 100% 100%" z="1" hidden="false">
|
|
|
|
<object type="image" name="pregame_subwindow_bkg" sprite="translucent_background" size="0 0 100% 100%" z="105" hidden="true"/>
|
|
|
|
<!--
|
|
===============================================
|
|
- MULTIPLAYER MODE SELECTION SCREEN -
|
|
===============================================
|
|
-->
|
|
|
|
<object type="image" size="50%-200 50%-90 50%+200 50%+90" name="pregame_mp_modesel" sprite="0ad_window" z="106" hidden="true">
|
|
<!--<action on="Load"><![CDATA[
|
|
setSizeCoord("pregame_mp_modesel", -200, -200, 200, 200, mid_screen, mid_screen, mid_screen, mid_screen);
|
|
]]></action>-->
|
|
|
|
<object type="button" name="pregame_mp_modesel_titlebar" size="50%-150 0%-25 50%+150 0%-9" absolute="false" sprite="0ad_window_title" font="prospero18" z="165" text_align="center" text_valign="center">
|
|
<action on="Load"><![CDATA[
|
|
getGUIObjectByName("pregame_mp_modesel_titlebar").caption = "Multiplayer";
|
|
/*setSizeCoord("pregame_mp_modesel_titlebar", crd_pregame_iphost_titlebar_x, crd_pregame_iphost_titlebar_y,
|
|
crd_pregame_iphost_titlebar_x+crd_pregame_iphost_titlebar_width, crd_pregame_iphost_titlebar_y+crd_pregame_iphost_titlebar_height,
|
|
mid_screen, mid_screen, mid_screen, mid_screen);*/
|
|
]]></action>
|
|
</object>
|
|
|
|
<object type="button" name="pregame_mp_modesel_exit_button" size="100%+9 0%-25 100%+25 0%-9" sprite="exit_sprite" sprite_over="exit_sprite_over" absolute="false">
|
|
<action on="Press"><![CDATA[
|
|
getGUIObjectByName("pregame_subwindow_bkg").hidden = true;
|
|
getGUIObjectByName("pregame_mp_modesel").hidden = true;
|
|
]]></action>
|
|
</object>
|
|
|
|
<!-- PLAYER NAME controls -->
|
|
<object type="text" name="pregame_mp_modesel_txt1" size="0 0 400 30" absolute="false">
|
|
Please enter the Player name you would like to use during the game.
|
|
</object>
|
|
|
|
<object type="text" name="pregame_mp_modesel_playername_txt" font="tahoma16" absolute="false" size="0 40 200 60" textcolor="0 0 0">
|
|
Player Name (temporary):
|
|
</object>
|
|
|
|
<object type="input" name="pregame_mp_modesel_playername" sprite="only_black_border" absolute="false" size="220 40 350 60" textcolor="0 0 0">
|
|
Player
|
|
</object>
|
|
<!-- END PLAYER NAME controls -->
|
|
|
|
<object type="image" name="pregame_mp_modesel_divider1" size="10 80 100%-10 80" absolute="false" sprite="only_black_border" />
|
|
|
|
<!-- HOST / JOIN CONTROLS -->
|
|
|
|
<object type="text" name="pregame_mp_modesel_txt" size="0 100 400 120" absolute="false">
|
|
Please select whether you want to join a game or host your own game.
|
|
</object>
|
|
|
|
<object type="text" name="pregame_mp_modesel_hostjoin_txt" size="0 140 200 170" text_valign="center" font="tahoma16" absolute="false" textcolor="0 0 0">
|
|
Game Mode
|
|
</object>
|
|
|
|
<object type="button" name="pregame_mp_modesel_join_button" size="130 140 230 170" sprite="message_box_button_normal" sprite_over="message_box_button_over" absolute="false" text_align="center" text_valign="center">
|
|
Join Game
|
|
<action on="Press"><![CDATA[
|
|
GUIObjectHide("pregame_mp_modesel");
|
|
GUIObjectHide("pregame_subwindow_bkg");
|
|
//GUIObjectUnhide("pregame_mp_join");
|
|
var client = createClient();
|
|
client.playerName=getGUIObjectByName("pregame_mp_modesel_playername").caption;
|
|
var success = client.beginConnect("127.0.0.1");
|
|
if(!success) {
|
|
console.write("failed to connect!");
|
|
} else {
|
|
console.write("connected");
|
|
}
|
|
]]></action>
|
|
</object>
|
|
|
|
<object type="button" name="pregame_mp_modesel_host_button" size="250 140 350 170" sprite="message_box_button_normal" sprite_over="message_box_button_over" absolute="false" text_align="center" text_valign="center">
|
|
Host Game
|
|
<action on="Press"><![CDATA[
|
|
GUIObjectHide("pregame_mp_modesel");
|
|
GUIObjectUnhide("pregame_mp_host");
|
|
]]></action>
|
|
</object>
|
|
|
|
<!-- END HOST / JOIN CONTROLS -->
|
|
|
|
</object>
|
|
|
|
<!--
|
|
===============================================
|
|
- MULTIPLAYER HOST GAME SCREEN -
|
|
===============================================
|
|
-->
|
|
|
|
<object type="image" size="50%-190 50%-120 50%+190 50%+120" name="pregame_mp_host" sprite="0ad_window" z="106" hidden="true">
|
|
<!--<action on="Load"><![CDATA[
|
|
setSizeCoord("pregame_mp_modesel", -200, -200, 200, 200, mid_screen, mid_screen, mid_screen, mid_screen);
|
|
]]></action>-->
|
|
|
|
<object type="button" name="pregame_mp_host_titlebar" size="50%-150 0%-25 50%+150 0%-9" absolute="false" sprite="0ad_window_title" font="prospero18" z="165" text_align="center" text_valign="center">
|
|
<action on="Load"><![CDATA[
|
|
getGUIObjectByName("pregame_mp_host_titlebar").caption = "Host a game";
|
|
/*setSizeCoord("pregame_mp_modesel_titlebar", crd_pregame_iphost_titlebar_x, crd_pregame_iphost_titlebar_y,
|
|
crd_pregame_iphost_titlebar_x+crd_pregame_iphost_titlebar_width, crd_pregame_iphost_titlebar_y+crd_pregame_iphost_titlebar_height,
|
|
mid_screen, mid_screen, mid_screen, mid_screen);*/
|
|
]]></action>
|
|
</object>
|
|
|
|
<object type="button" name="pregame_mp_host_exit_button" size="100%+9 0%-25 100%+25 0%-9" sprite="exit_sprite" sprite_over="exit_sprite_over" absolute="false">
|
|
<action on="Press"><![CDATA[
|
|
getGUIObjectByName("pregame_subwindow_bkg").hidden = true;
|
|
getGUIObjectByName("pregame_mp_host").hidden = true;
|
|
]]></action>
|
|
</object>
|
|
|
|
<!-- SERVER/GAME NAME controls -->
|
|
<object type="text" name="pregame_mp_host_txt1" size="0 0 400 30" absolute="false">
|
|
Setting up your server.
|
|
</object>
|
|
|
|
<object type="text" name="pregame_mp_host_gamename_txt" font="tahoma16" absolute="false" size="0 40 200 60" textcolor="0 0 0">
|
|
Game (Server) Name:
|
|
</object>
|
|
|
|
<object type="input" name="pregame_mp_host_gamename" sprite="only_black_border" absolute="false" size="220 40 370 60" textcolor="0 0 0">
|
|
My Game
|
|
</object>
|
|
<!-- END SERVER/GAME NAME controls -->
|
|
|
|
<!-- WELCOME MESSAGE controls -->
|
|
|
|
<object type="text" name="pregame_mp_host_welcomemsg_txt" font="tahoma16" absolute="false" size="0 70 200 90" textcolor="0 0 0">
|
|
Welcome Message:
|
|
</object>
|
|
|
|
<object type="text" name="pregame_mp_host_txt2" size="0 100 200 180" absolute="false">
|
|
You can enter some message which is displayed to new players upon joining here.
|
|
</object>
|
|
|
|
<object type="input" name="pregame_mp_host_welcomemsg" font="verdana9" sprite="only_black_border" absolute="false" size="220 70 370 180" textcolor="0 0 0">
|
|
Uhm, welcome to my game. Have fun!
|
|
</object>
|
|
<!-- END WELCOME MESSAGE controls -->
|
|
|
|
<object type="button" name="pregame_mp_host_setup_button" size="50%-125 200 50%-25 230" sprite="message_box_button_normal" sprite_over="message_box_button_over" absolute="false" text_align="center" text_valign="center">
|
|
Continue
|
|
<action on="Press"><![CDATA[
|
|
var gameName = getGUIObjectByName("pregame_mp_host_gamename").caption;
|
|
GUIObjectHide("pregame_mp_host");
|
|
GUIObjectUnhide("pregame_mp_setup_host");
|
|
|
|
// Set up the server
|
|
var server = createServer();
|
|
// Welcome message
|
|
server.welcomeMessage = getGUIObjectByName("pregame_mp_host_welcomemsg").caption;
|
|
// Server Name
|
|
server.serverName = getGUIObjectByName("pregame_mp_host_gamename").caption;
|
|
|
|
// start listening
|
|
var res = server.open();
|
|
if (!res) {
|
|
messageBox(400, 200, "Error creating server.", "Error", 0, new array(), new array());
|
|
}
|
|
|
|
server.onClientConnect = function (event) {
|
|
console.write("new client connected! ID: " + event.id + ", Name: " + event.name + ", Session: " + event.session);
|
|
var playerSlot = g_GameAttributes.getOpenSlot();
|
|
// assign a slot
|
|
playerSlot.assignToSession(event.session);
|
|
console.write("slot: " + playerSlot.player);
|
|
}
|
|
]]></action>
|
|
</object>
|
|
|
|
<object type="button" name="pregame_mp_host_back_button" size="50%+25 200 50%+125 230" sprite="message_box_button_normal" sprite_over="message_box_button_over" absolute="false" text_align="center" text_valign="center">
|
|
Back
|
|
<action on="Press"><![CDATA[
|
|
GUIObjectHide("pregame_mp_host");
|
|
GUIObjectUnhide("pregame_mp_modesel");
|
|
]]></action>
|
|
</object>
|
|
|
|
<!-- END HOST / JOIN CONTROLS -->
|
|
|
|
</object>
|
|
|
|
<!--
|
|
===============================================
|
|
- MULTIPLAYER SESSION SETUP SCREEN -
|
|
===============================================
|
|
-->
|
|
|
|
<object type="image" size="50%-400 50%-300 50%+400 50%+300" name="pregame_mp_setup_host" sprite="0ad_window" z="106" hidden="true">
|
|
<action on="Load"><![CDATA[
|
|
|
|
|
|
]]></action>
|
|
|
|
<object type="button" name="pregame_mp_setup_host_titlebar" size="50%-250 0%-25 50%+250 0%-9" absolute="false" sprite="0ad_window_title" font="prospero18" z="165" text_align="center" text_valign="center">
|
|
<action on="Load"><![CDATA[
|
|
getGUIObjectByName("pregame_mp_setup_host_titlebar").caption = "Hosting: " + getGUIObjectByName("pregame_mp_host_gamename").caption;
|
|
]]></action>
|
|
</object>
|
|
|
|
<object type="button" name="pregame_mp_setup_host_exit_button" size="100%+9 0%-25 100%+25 0%-9" sprite="exit_sprite" sprite_over="exit_sprite_over" absolute="false">
|
|
<action on="Press"><![CDATA[
|
|
getGUIObjectByName("pregame_subwindow_bkg").hidden = true;
|
|
getGUIObjectByName("pregame_mp_setup_host").hidden = true;
|
|
]]></action>
|
|
</object>
|
|
|
|
<!-- PLAYER SLOTS -->
|
|
<object type="text" name="pregame_mp_setup_host_playerhead" size="30 10 320 40" absolute="false" font="giovanni22bold" text_align="center" textcolor="0 0 0">
|
|
Player Slots
|
|
</object>
|
|
|
|
<object type="text" name="pregame_mp_setup_host_p1_txt" size="30 50 320 80" absolute="false" font="tahoma16" text_align="left" textcolor="0 0 0">
|
|
Player1
|
|
<action on="Load"><![CDATA[
|
|
getGUIObjectByName("pregame_mp_setup_host_p1_txt").caption = "P1: " + getGUIObjectByName("pregame_mp_modesel_playername").caption + " (Host)";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object type="text" name="pregame_mp_setup_host_p2_txt" size="30 90 320 120" absolute="false" font="tahoma16" text_align="left" textcolor="0 0 0">
|
|
Player2
|
|
<action on="Load"><![CDATA[
|
|
getGUIObjectByName("pregame_mp_setup_host_p2_txt").caption = "P2: Open";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object type="text" name="pregame_mp_setup_host_p3_txt" size="30 130 320 160" absolute="false" font="tahoma16" text_align="left" textcolor="0 0 0">
|
|
Player3
|
|
<action on="Load"><![CDATA[
|
|
getGUIObjectByName("pregame_mp_setup_host_p3_txt").caption = "P3: Open";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object type="text" name="pregame_mp_setup_host_p4_txt" size="30 170 320 200" absolute="false" font="tahoma16" text_align="left" textcolor="0 0 0">
|
|
Player4
|
|
<action on="Load"><![CDATA[
|
|
getGUIObjectByName("pregame_mp_setup_host_p4_txt").caption = "P4: Open";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object type="text" name="pregame_mp_setup_host_p5_txt" size="30 210 320 240" absolute="false" font="tahoma16" text_align="left" textcolor="0 0 0">
|
|
Player5
|
|
<action on="Load"><![CDATA[
|
|
getGUIObjectByName("pregame_mp_setup_host_p5_txt").caption = "P5: Open";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object type="text" name="pregame_mp_setup_host_p6_txt" size="30 250 320 280" absolute="false" font="tahoma16" text_align="left" textcolor="0 0 0">
|
|
Player6
|
|
<action on="Load"><![CDATA[
|
|
getGUIObjectByName("pregame_mp_setup_host_p6_txt").caption = "P6: Open";
|
|
]]></action>
|
|
</object>
|
|
<!-- END PLAYER SLOTS -->
|
|
|
|
<!-- MAP NAME CONTROLS - TEMPORARY -->
|
|
<object type="text" name="pregame_mp_setup_host_mapname_txt" size="400 32 590 52" absolute="false" font="tahoma16" text_align="right" textcolor="0 0 0">
|
|
Map name:
|
|
</object>
|
|
<object type="input" name="pregame_mp_setup_host_mapname" size="600 32 750 52" sprite="only_black_border" absolute="false">
|
|
gathertest
|
|
</object>
|
|
<!-- END MAP NAME CONTROLS -->
|
|
|
|
|
|
|
|
<!-- BUTTONS -->
|
|
<object type="button" name="pregame_mp_setup_start_button" size="50%-125 540 50%-25 570" sprite="message_box_button_normal" sprite_over="message_box_button_over" absolute="false" text_align="center" text_valign="center">
|
|
Start!
|
|
<action on="Press"><![CDATA[
|
|
// Check wheter we have a correct file extension, to avoid crashes
|
|
var mapName = getGUIObjectByName("pregame_mp_setup_host_mapname").caption;
|
|
var extension = mapName.substring(mapName.length, mapName.length-4);
|
|
|
|
if(extension != ".pmp") {
|
|
// Add .pmp to the file name - shouldn't help if the name is mistyped, but may be useful in some cases
|
|
mapName = mapName + ".pmp";
|
|
}
|
|
|
|
// Set up game
|
|
GUIObjectHide("pregame_subwindow_bkg");
|
|
GUIObjectHide("pregame_mp_setup_host");
|
|
g_GameAttributes.mapFile = mapName;
|
|
|
|
startLoadingScreen();
|
|
]]></action>
|
|
</object>
|
|
|
|
<object type="button" name="pregame_mp_setup_host_cancel_button" size="50%+25 540 50%+125 570" sprite="message_box_button_normal" sprite_over="message_box_button_over" absolute="false" text_align="center" text_valign="center">
|
|
Cancel
|
|
<action on="Press"><![CDATA[
|
|
GUIObjectHide("pregame_mp_setup_host");
|
|
GUIObjectUnhide("pregame_mp_modesel");
|
|
]]></action>
|
|
</object>
|
|
|
|
|
|
</object>
|
|
|
|
<!-- Insert rewritten SESSION SETUP SCREEN here (in two variants: HOST and JOIN -->
|
|
|
|
<!--
|
|
===============================================
|
|
- SINGLEPLAYER TEMPORARY MAP SELECTION DIALOG -
|
|
===============================================
|
|
-->
|
|
<object type="button" name="pregame_sp_mapsel" sprite="0ad_window" z="106" hidden="true" size="50%-150 50%-90 50%+150 50%+90">
|
|
|
|
<!-- The placement of this titlebar object is VERY hackish (see y-placement), but it doesn't work any other way so far, and this dialog will be temporary anyway -->
|
|
<object type="button" name="pregame_sp_mapsel_titlebar" sprite="0ad_window_title" font="prospero18" z="165" text_align="center" text_valign="center" absolute="false" size="50%-130 0%-22 50%+130 0%-14">
|
|
Map selection
|
|
</object>
|
|
|
|
<object type="text" name="pregame_sp_infotext" absolute="false" size="10 10 290 60">
|
|
Type the name of the map you want to start into the box. The name is relative to /data/mods/official/maps/scenarios/.
|
|
</object>
|
|
|
|
<object type="text" name="pregame_sp_mapname_txt" absolute="false" textcolor="0 0 0" size="10 90 120 110">
|
|
Map Name:
|
|
</object>
|
|
|
|
<object type="input" name="pregame_sp_mapname" sprite="only_black_border" sprite_selectarea="GeeTemp_selected" absolute="false" size="130 90 290 110" textcolor="0 0 0" textcolor_selected="255 255 255">
|
|
gathertest
|
|
</object>
|
|
|
|
<object type="button" name="pregame_sp_start_bt" sprite="message_box_button_normal" sprite_over="message_box_button_over" text_align="center" text_valign="center" absolute="false" size="50%-100 100%-50 50%-10 100%-20">
|
|
Start Game
|
|
<action on="Press"><![CDATA[
|
|
// Check wheter we have a correct file extension, to avoid crashes
|
|
var mapName = getGUIObjectByName("pregame_sp_mapname").caption;
|
|
var extension = mapName.substring(mapName.length, mapName.length-4);
|
|
|
|
if(extension != ".pmp") {
|
|
// Add .pmp to the file name - shouldn't help if the name is mistyped, but may be useful in some cases
|
|
mapName = mapName + ".pmp";
|
|
// console.write("Trying to fix the map name (probably missing extension).");
|
|
}
|
|
|
|
// Set up game
|
|
GUIObjectHide("pregame_subwindow_bkg");
|
|
GUIObjectHide("pregame_sp_mapsel");
|
|
g_GameAttributes.mapFile = mapName;
|
|
// Set up a bunch of players so we can see them pretty colors :P
|
|
setupSPPlayers();
|
|
startLoadingScreen();
|
|
]]></action>
|
|
</object>
|
|
|
|
<object type="button" name="pregame_sp_mapsel_abort_button" sprite="message_box_button_normal" sprite_over="message_box_button_over" text_align="center" text_valign="center" absolute="false" size="50%+10 100%-50 50%+90 100%-20">
|
|
Abort
|
|
<action on="Press"><![CDATA[
|
|
GUIObjectHide("pregame_subwindow_bkg");
|
|
GUIObjectHide("pregame_sp_mapsel");
|
|
]]></action>
|
|
</object>
|
|
|
|
</object>
|
|
|
|
</object>
|
|
|
|
</objects>
|