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forked from 0ad/0ad
0ad/binaries/data/mods/public
Ykkrosh d295dacb9b # Add new renderer mode based on GL_ARB_fragment_program.
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.

This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
..
art broken rope bridge eyecandy object added 2011-03-26 09:32:03 +00:00
audio Quieter resource gathering 2011-02-13 17:01:22 +00:00
civs Move data for non-implemented civs to internal 2011-03-22 02:53:53 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Changes default random map sizes. 2011-03-23 08:12:04 +00:00
hwdetect Disable shadows and fancy-water by default on some slower graphics devices. 2011-02-25 02:00:57 +00:00
maps # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
shaders # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
simulation Added unit icon to Iberian siege ram 2011-03-25 01:00:16 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00