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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components
2012-11-05 20:16:35 +00:00
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interfaces Basic diplomacy. Refs #7. 2012-10-23 16:31:07 +00:00
tests Adjust diplomacy according to irc discussion. Refs #7. 2012-11-05 20:16:35 +00:00
AIInterface.js Various minor optimisations. 2011-03-03 00:16:14 +00:00
AIProxy.js Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
Armour.js Add a Foundation element to the Armour templates for structures. 2012-08-23 21:22:49 +00:00
Attack.js Stop a technology from being queued multiple times. 2012-09-24 20:20:14 +00:00
Auras.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Barter.js Summary screen: separate barter info for each resource 2012-08-12 09:12:06 +00:00
Builder.js Fixes Builder component to allow repairers who can't place new foundations. 2012-07-03 03:15:39 +00:00
BuildingAI.js Fix tests. BuildingAI now handles DiplomacyChanged messages. 2012-11-02 17:20:32 +00:00
BuildLimits.js Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming. 2012-02-04 23:42:55 +00:00
BuildRestrictions.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
Cost.js Cheats ... fixes #1555. 2012-08-05 14:01:05 +00:00
EndGameManager.js Adjust diplomacy according to irc discussion. Refs #7. 2012-11-05 20:16:35 +00:00
Formation.js LeaveFoundation should put formation members into a discrete state to avoid prematurely disbanding. 2012-09-04 23:27:06 +00:00
Foundation.js Added resource used counters that track all non-barter spending. Fixes #1605. 2012-08-29 05:13:45 +00:00
GarrisonHolder.js Handle nested garrison holder death properly. 2012-09-13 22:47:47 +00:00
Gate.js Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551. 2012-08-09 19:06:01 +00:00
GuiInterface.js Adjust diplomacy according to irc discussion. Refs #7. 2012-11-05 20:16:35 +00:00
Heal.js Adds more checks for tech manager before using it. Refs #1377. 2012-05-04 22:51:14 +00:00
Health.js Implements SpawnEntityOnDeath property for entities (i.e. rubble). Fixes #1166. 2012-09-28 22:02:13 +00:00
Identity.js Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
Loot.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Looter.js Trade. Closes #30. 2012-03-08 20:42:28 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Player.js Adjust diplomacy according to irc discussion. Refs #7. 2012-11-05 20:16:35 +00:00
PlayerManager.js Fixes Atlas player panel getting out of sync with simulation. Fixes #927. 2011-08-22 21:45:39 +00:00
ProductionQueue.js Added resource used counters that track all non-barter spending. Fixes #1605. 2012-08-29 05:13:45 +00:00
Promotion.js Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications. 2012-05-18 03:58:37 +00:00
RallyPoint.js Queued orders for rally points. Fixes #1053 and #1211. 2012-05-24 18:25:31 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Fixing an issue. 2012-08-05 15:04:35 +00:00
ResourceSupply.js Change gathering behaviour to fix #1353, based on patch by mattlott. 2012-04-28 19:25:44 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Added resource used counters that track all non-barter spending. Fixes #1605. 2012-08-29 05:13:45 +00:00
StatusBars.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
TechnologyManager.js Restructured phase_city techs so that phase_city is auto researched. 2012-10-14 16:12:22 +00:00
TechnologyTemplateManager.js Added support for putting technologies in folders. Fixes #1462. 2012-08-15 22:25:25 +00:00
TerritoryDecay.js Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications. 2012-05-18 03:58:37 +00:00
Timer.js # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
Trader.js Allow trading with neutral players. 2012-11-04 23:01:12 +00:00
UnitAI.js Improve neutral and ally combat handling. Refs #7. 2012-10-23 23:13:39 +00:00
UnitMotionFlying.js Fix occasional script error with planes 2011-06-28 18:26:29 +00:00
WallPiece.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
WallSet.js Fix some whitespace in scripts 2012-05-09 12:14:22 +00:00