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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation
2011-05-15 20:30:54 +00:00
..
ai Small fix, it now shuffles troops round the CC every minute or so to avoid issues with gatherers not being able to get in. Crappy way of doing it, but should solve the problem 90+% of the time. 2011-05-14 20:31:33 +00:00
components units are not stuck on construction sites anymore. fixes #779 2011-05-15 20:30:54 +00:00
data Use JuBot by default. 2011-05-12 23:55:35 +00:00
helpers Fixes broken team init (based on patch by Stork). Fixes #814. 2011-05-02 20:34:48 +00:00
templates Fix entity validation errors 2011-05-14 19:15:43 +00:00