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0ad/binaries/data/mods/public/entities/template_unit_hero_cavalry.xml

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XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_super_cavalry">
<Traits>
<Id>
<Generic>Hero</Generic>
<Classes>Hero, Military, Organic, Mounted</Classes>
</Id>
<Population>
<Rem>2</Rem>
</Population>
<Health>
<Max>400</Max>
<RegenRate>0.5</RegenRate>
</Health>
<Creation>
<Time>80</Time>
<Resource>
<Food>150</Food>
<Metal>25</Metal>
</Resource>
</Creation>
<Vision>
<Los>17</Los>
</Vision>
<Armour>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>15.0</Crush>
</Armour>
<Stamina>
<Max>1500</Max>
</Stamina>
<Auras>
<Trample>
<Crush>15.0</Crush>
<Hack>15.0</Hack>
<a>0.1</a>
</Trample>
</Auras>
<Loot>
<Xp>1000</Xp>
<Food>15</Food>
<wood>10</wood>
<Stone>10</Stone>
<Metal>100</Metal>
</Loot>
<MiniMap>
<Type>Hero</Type>
</MiniMap>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>1.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Range>3.6</Range>
<Speed>1000</Speed>
</Melee>
<Charge>
<Hack>3.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Range>3.6</Range>
<Speed>1000</Speed>
</Charge>
</Attack>
<Move>
<Speed>9.0</Speed>
<Run>
<Speed>22.5</Speed>
<Range>600.0</Range>
<RangeMin>16.0</RangeMin>
</Run>
</Move>
</Actions>
<SoundGroups>
<Melee>audio/attack/weapon/sword.xml</Melee>
<Death>audio/actor/fauna/death/death_horse.xml</Death>
</SoundGroups>
</Entity>