janwas
6668ad6e1c
minimap, PatchRData, renderer: fix ELOSState comparison vs & and use SAFE_DELETE ia32: add rounding control constants (for FISTP) premake: set /QIfist compiler setting which causes float->int casts to go through FISTP instruction instead of _ftol2() (much faster, but requires CPU state to have been set) LOSManager.cpp: cache m_TilesPerSize; use MIN/MAX; use CTerrain::CalcFromPosition; clean up GetUnitState a bit. now runs at 203ns, down from 222 This was SVN commit r3099. |
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Handlers | ||
Brushes.cpp | ||
Brushes.h | ||
CommandProc.cpp | ||
CommandProc.h | ||
DeltaArray.h | ||
GameLoop.cpp | ||
GameLoop.h | ||
InputProcessor.cpp | ||
InputProcessor.h | ||
MessagePasser.h | ||
MessagePasserImpl.cpp | ||
MessagePasserImpl.h | ||
Messages.h | ||
MessagesSetup.h | ||
Misc.cpp |