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0ad/source/lib/res/graphics/ogl_shader.h
2008-07-05 18:46:12 +00:00

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2.2 KiB
C++

/**
* =========================================================================
* File : ogl_shader.h
* Project : 0 A.D.
* Description : load and link together shaders; provides hotload support.
* =========================================================================
*/
#ifndef INCLUDED_OGL_SHADER
#define INCLUDED_OGL_SHADER
#include "lib/res/handle.h"
#include "lib/ogl.h"
namespace ERR
{
const LibError SHDR_CREATE = -120200;
const LibError SHDR_COMPILE = -120201;
const LibError SHDR_NO_SHADER = -120202;
const LibError SHDR_LINK = -120203;
const LibError SHDR_NO_PROGRAM = -120204;
}
/*
Encapsulate shader objects into handles, which transparently enables sharing
of shader source files between programs as well as reloading shaders at
runtime.
NOTE: Only use functions form this module after verifying that the required
extensions are available, or all bets are off.
*/
/**
* Create, load and compile a shader object.
*
* @param pathname location of the file containing the shader's source code.
* @param type e.g. GL_VERTEX_SHADER_ARB.
**/
Handle ogl_shader_load(const VfsPath& pathname, GLenum type);
/**
* Free all resources associated with the given handle
* (subject to reference counting).
**/
void ogl_shader_free(Handle& h);
/**
* Attach a shader to the given OpenGL program.
**/
LibError ogl_shader_attach(GLhandleARB program, Handle& h);
/*
Encapsulate program objects into handles.
*/
/**
* Load a program object.
*
* @param pathname XML file describing the program.
*
* note: Shader objects are loaded and attached automatically.
**/
Handle ogl_program_load(const char* pathname);
/**
* Free all resources associated with the given program handle.
* (subject to reference counting).
**/
void ogl_program_free(Handle& h);
/**
* Activate the program (glUseProgramObjectARB).
*
* @param h may be 0, in which case program objects are disabled.
**/
LibError ogl_program_use(Handle h);
/**
* Query uniform information
**/
GLint ogl_program_get_uniform_location(Handle h, const char* name);
/**
* Query vertex attribute information
**/
GLint ogl_program_get_attrib_location(Handle h, const char* name);
#endif // INCLUDED_OGL_SHADER