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forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders/glsl/gui_solid.vs
2012-02-13 20:53:24 +00:00

11 lines
130 B
GLSL

#version 110
uniform mat4 transform;
attribute vec3 a_vertex;
void main()
{
gl_Position = transform * vec4(a_vertex, 1.0);
}