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forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders/glsl/los_interp.fs
myconid 648e68e49c smooth LOS
This was SVN commit r12304.
2012-08-06 22:38:42 +00:00

18 lines
281 B
GLSL

#version 110
varying vec2 v_tex;
uniform sampler2D losTex1, losTex2;
uniform vec3 delta;
void main(void)
{
float los2 = texture2D(losTex1, v_tex).a;
float los1 = texture2D(losTex2, v_tex).a;
gl_FragColor.a = mix(los1, los2, clamp(delta.r, 0.0, 1.0));
}