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0ad/binaries/data/mods/public/shaders/glsl/model_solid_tex.xml
Ykkrosh 227f9e403f Experimental GPU skinning.
Share inverse bind pose matrices between models.

This was SVN commit r11490.
2012-04-12 15:43:59 +00:00

16 lines
540 B
XML

<?xml version="1.0" encoding="utf-8"?>
<program type="glsl">
<vertex file="glsl/model_common.vs">
<stream name="pos"/>
<stream name="uv0"/>
<attrib name="a_vertex" semantics="gl_Vertex"/>
<attrib name="a_uv0" semantics="gl_MultiTexCoord0"/>
<attrib name="a_skinJoints" semantics="CustomAttribute0" if="USE_GPU_SKINNING"/>
<attrib name="a_skinWeights" semantics="CustomAttribute1" if="USE_GPU_SKINNING"/>
</vertex>
<fragment file="glsl/solid_tex.fs"/>
</program>