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forked from 0ad/0ad
0ad/binaries/data/mods/public/art/actors/units/celts
2010-09-27 09:05:03 +00:00
..
boudicca_chariot_h1.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
boudicca_chariot_h2.xml This was SVN commit r6463. 2008-11-04 06:40:13 +00:00
boudicca_chariot.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
boudicca_horse.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
boudicca_r2.xml #Celt Hero balancing. 2008-11-23 07:55:32 +00:00
boudicca_r.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
boudicca.xml #Celt Hero balancing. 2008-11-23 07:55:32 +00:00
brennus.xml # New Coolus helmet variants. New Celt hero helmet. New Hellenistic Thracian (ridged) helmet. Other cool stuff. 2009-01-29 07:10:52 +00:00
britomartus.xml This was SVN commit r6523. 2008-11-25 01:12:03 +00:00
caradoc.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_javelinist_a_r.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
cavalry_javelinist_a.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_javelinist_b_r.xml Try to fix animation speeds for a couple of units 2010-06-06 20:49:41 +00:00
cavalry_javelinist_b.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_javelinist_e_r.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
cavalry_javelinist_e.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_spearman_a.xml Texture tweaks. Animation tweaks. Building entity tweaks. 2010-09-25 05:24:07 +00:00
cavalry_spearman_b.xml Texture tweaks. Animation tweaks. Building entity tweaks. 2010-09-25 05:24:07 +00:00
cavalry_spearman_e.xml Texture tweaks. Animation tweaks. Building entity tweaks. 2010-09-25 05:24:07 +00:00
cavalry_swordsman_a_r.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_swordsman_a.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_swordsman_b_r.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_swordsman_b.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_swordsman_e_r.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_swordsman_e.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cynvelin_horse.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cynvelin_r.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
cynvelin.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
female_citizen.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
healer.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
infantry_javelinist_a.xml New Celt kennel and tavern. 2010-09-27 09:05:03 +00:00
infantry_javelinist_b.xml New Celt kennel and tavern. 2010-09-27 09:05:03 +00:00
infantry_javelinist_e.xml New Celt kennel and tavern. 2010-09-27 09:05:03 +00:00
infantry_spearman_a.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
infantry_spearman_b.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
infantry_spearman_e.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
super_unit_1.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
super_unit_2_r.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
super_unit_2.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
super_unit_3.xml Texture tweaks. Animation tweaks. Building entity tweaks. 2010-09-25 05:24:07 +00:00
super_unit_4_d.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
super_unit_4_h2.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
super_unit_4_h.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
super_unit_4_r.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
super_unit_4.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
trader_h.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
trader_r.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
trader.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
vercingetorix_horse.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
vercingetorix_r.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
vercingetorix.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00