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forked from 0ad/0ad
0ad/source/lib/res/graphics/cursor.cpp
2009-04-18 17:51:05 +00:00

329 lines
7.1 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* mouse cursors (either via OpenGL texture or hardware)
*/
#include "precompiled.h"
#include "cursor.h"
#include <string.h>
#include <sstream>
#include "lib/ogl.h"
#include "lib/sysdep/cursor.h"
#include "ogl_tex.h"
#include "../h_mgr.h"
#include "lib/file/vfs/vfs.h"
extern PIVFS g_VFS;
// On Windows, allow runtime choice between system cursors and OpenGL
// cursors (Windows = more responsive, OpenGL = more consistent with what
// the game sees)
#if OS_WIN
# define ALLOW_SYS_CURSOR 1
#else
# define ALLOW_SYS_CURSOR 0
#endif
static LibError load_sys_cursor(const VfsPath& pathname, int hx, int hy, sys_cursor* cursor)
{
#if !ALLOW_SYS_CURSOR
UNUSED2(pathname);
UNUSED2(hx);
UNUSED2(hy);
UNUSED2(cursor);
return ERR::FAIL;
#else
shared_ptr<u8> file; size_t fileSize;
RETURN_ERR(g_VFS->LoadFile(pathname, file, fileSize));
ScopedTex t;
RETURN_ERR(tex_decode(file, fileSize, &t));
// convert to required BGRA format.
const size_t flags = (t.flags | TEX_BGR) & ~TEX_DXT;
RETURN_ERR(tex_transform_to(&t, flags));
void* bgra_img = tex_get_data(&t);
if(!bgra_img)
WARN_RETURN(ERR::FAIL);
RETURN_ERR(sys_cursor_create((int)t.w, (int)t.h, bgra_img, hx, hy, cursor));
return INFO::OK;
#endif
}
// no init is necessary because this is stored in struct Cursor, which
// is 0-initialized by h_mgr.
class GLCursor
{
Handle ht;
GLint w, h;
int hotspotx, hotspoty;
public:
LibError create(const VfsPath& pathname, int hotspotx_, int hotspoty_)
{
ht = ogl_tex_load(pathname);
RETURN_ERR(ht);
size_t width, height;
(void)ogl_tex_get_size(ht, &width, &height, 0);
w = (GLint)width;
h = (GLint)height;
hotspotx = hotspotx_; hotspoty = hotspoty_;
(void)ogl_tex_set_filter(ht, GL_NEAREST);
(void)ogl_tex_upload(ht);
return INFO::OK;
}
void destroy()
{
// note: we're stored in a resource => ht is initially 0 =>
// this is safe, no need for an is_valid flag
(void)ogl_tex_free(ht);
}
void draw(int x, int y) const
{
(void)ogl_tex_bind(ht);
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
// OpenGL's coordinate system is "upside-down"; correct for that.
y = g_yres - y;
glBegin(GL_QUADS);
glTexCoord2i(0, 0); glVertex2i( x-hotspotx, y+hotspoty );
glTexCoord2i(1, 0); glVertex2i( x-hotspotx+w, y+hotspoty );
glTexCoord2i(1, 1); glVertex2i( x-hotspotx+w, y+hotspoty-h );
glTexCoord2i(0, 1); glVertex2i( x-hotspotx, y+hotspoty-h );
glEnd();
}
LibError validate() const
{
const GLint A = 128; // no cursor is expected to get this big
if(w > A || h > A || hotspotx > A || hotspoty > A)
WARN_RETURN(ERR::_1);
if(ht < 0)
WARN_RETURN(ERR::_2);
return INFO::OK;
}
};
enum CursorKind
{
CK_Default,
CK_System,
CK_OpenGL
};
struct Cursor
{
CursorKind kind;
// valid iff kind == CK_System
sys_cursor system_cursor;
// valid iff kind == CK_OpenGL
GLCursor gl_cursor;
sys_cursor gl_empty_system_cursor;
};
H_TYPE_DEFINE(Cursor);
static void Cursor_init(Cursor* UNUSED(c), va_list UNUSED(args))
{
}
static void Cursor_dtor(Cursor* c)
{
switch(c->kind)
{
case CK_Default:
break; // nothing to do
case CK_System:
sys_cursor_free(c->system_cursor);
break;
case CK_OpenGL:
c->gl_cursor.destroy();
sys_cursor_free(c->gl_empty_system_cursor);
break;
default:
debug_assert(0);
break;
}
}
static LibError Cursor_reload(Cursor* c, const VfsPath& name, Handle)
{
const VfsPath path("art/textures/cursors");
const std::string basename = name.string();
// read pixel offset of the cursor's hotspot [the bit of it that's
// drawn at (g_mouse_x,g_mouse_y)] from file.
int hotspotx = 0, hotspoty = 0;
{
const VfsPath pathname(path / (basename + ".txt"));
shared_ptr<u8> buf; size_t size;
RETURN_ERR(g_VFS->LoadFile(pathname, buf, size));
std::stringstream s(std::string((const char*)buf.get(), size));
s >> hotspotx >> hotspoty;
}
const VfsPath pathname(path / (basename + ".dds"));
// try loading as system cursor (2d, hardware accelerated)
if(load_sys_cursor(pathname, hotspotx, hotspoty, &c->system_cursor) == INFO::OK)
c->kind = CK_System;
// fall back to GLCursor (system cursor code is disabled or failed)
else if(c->gl_cursor.create(pathname, hotspotx, hotspoty) == INFO::OK)
{
c->kind = CK_OpenGL;
// (we need to hide the system cursor when using a OpenGL cursor)
sys_cursor_create_empty(&c->gl_empty_system_cursor);
}
// everything failed, leave cursor unchanged
else
c->kind = CK_Default;
return INFO::OK;
}
static LibError Cursor_validate(const Cursor* c)
{
switch(c->kind)
{
case CK_Default:
break; // nothing to do
case CK_System:
if(c->system_cursor == 0)
WARN_RETURN(ERR::_1);
break;
case CK_OpenGL:
RETURN_ERR(c->gl_cursor.validate());
break;
default:
WARN_RETURN(ERR::_2);
break;
}
return INFO::OK;
}
static LibError Cursor_to_string(const Cursor* c, char* buf)
{
const char* type;
switch(c->kind)
{
case CK_Default:
type = "default";
break;
case CK_System:
type = "sys";
break;
case CK_OpenGL:
type = "gl";
break;
default:
debug_assert(0);
type = "?";
break;
}
snprintf(buf, H_STRING_LEN, "cursor (%s)", type);
return INFO::OK;
}
// note: these standard resource interface functions are not exposed to the
// caller. all we need here is storage for the sys_cursor / GLCursor and
// a name -> data lookup mechanism, both provided by h_mgr.
// in other words, we continually create/free the cursor resource in
// cursor_draw and trust h_mgr's caching to absorb it.
static Handle cursor_load(const char* name)
{
return h_alloc(H_Cursor, name, 0);
}
static LibError cursor_free(Handle& h)
{
return h_free(h, H_Cursor);
}
LibError cursor_draw(const char* name, int x, int y)
{
// hide the cursor
if(!name)
{
sys_cursor_set(0);
return INFO::OK;
}
Handle hc = cursor_load(name);
H_DEREF(hc, Cursor, c);
switch(c->kind)
{
case CK_Default:
break;
case CK_System:
sys_cursor_set(c->system_cursor);
break;
case CK_OpenGL:
c->gl_cursor.draw(x, y);
// note: gl_empty_system_cursor can be 0 if sys_cursor_create_empty
// failed; in that case we don't want to sys_cursor_set because that
// would restore the default cursor (which is exactly what we're
// trying to avoid here)
if(c->gl_empty_system_cursor)
sys_cursor_set(c->gl_empty_system_cursor);
break;
default:
debug_assert(0);
break;
}
(void)cursor_free(hc);
return INFO::OK;
}