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0ad/source/lib/res/graphics/cursor.h
2009-04-18 17:51:05 +00:00

40 lines
1.2 KiB
C

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* mouse cursors (either via OpenGL texture or hardware)
*/
#ifndef INCLUDED_GRAPHICS_CURSOR
#define INCLUDED_GRAPHICS_CURSOR
/**
* draw the cursor on-screen.
*
* @param name base name of cursor or zero to hide the cursor.
* @param x,y coordinates [pixels] (origin is in the upper left)
*
* uses a hardware mouse cursor where available, otherwise a
* portable OpenGL implementation.
**/
extern LibError cursor_draw(const char* name, int x, int y);
// internal use only:
extern int g_yres;
#endif // #ifndef INCLUDED_GRAPHICS_CURSOR