1321 lines
39 KiB
C++
1321 lines
39 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "CGUI.h"
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#include "gui/IGUIScrollBar.h"
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#include "gui/ObjectBases/IGUIObject.h"
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#include "gui/ObjectTypes/CGUIDummyObject.h"
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#include "gui/ObjectTypes/CTooltip.h"
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#include "gui/Scripting/ScriptFunctions.h"
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#include "gui/Scripting/JSInterface_GUIProxy.h"
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#include "i18n/L10n.h"
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#include "lib/allocators/DynamicArena.h"
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#include "lib/allocators/STLAllocators.h"
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#include "lib/bits.h"
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#include "lib/input.h"
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#include "lib/sysdep/sysdep.h"
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#include "lib/timer.h"
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#include "lib/utf8.h"
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#include "maths/Size2D.h"
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#include "ps/CLogger.h"
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#include "ps/Filesystem.h"
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#include "ps/GameSetup/Config.h"
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#include "ps/Globals.h"
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#include "ps/Hotkey.h"
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#include "ps/Profile.h"
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#include "ps/Pyrogenesis.h"
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#include "ps/XML/Xeromyces.h"
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#include "renderer/Renderer.h"
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#include "scriptinterface/ScriptContext.h"
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#include "scriptinterface/ScriptInterface.h"
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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const double SELECT_DBLCLICK_RATE = 0.5;
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const u32 MAX_OBJECT_DEPTH = 100; // Max number of nesting for GUI includes. Used to detect recursive inclusion
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const CStr CGUI::EventNameLoad = "Load";
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const CStr CGUI::EventNameTick = "Tick";
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const CStr CGUI::EventNamePress = "Press";
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const CStr CGUI::EventNameKeyDown = "KeyDown";
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const CStr CGUI::EventNameRelease = "Release";
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const CStr CGUI::EventNameMouseRightPress = "MouseRightPress";
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const CStr CGUI::EventNameMouseLeftPress = "MouseLeftPress";
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const CStr CGUI::EventNameMouseWheelDown = "MouseWheelDown";
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const CStr CGUI::EventNameMouseWheelUp = "MouseWheelUp";
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const CStr CGUI::EventNameMouseLeftDoubleClick = "MouseLeftDoubleClick";
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const CStr CGUI::EventNameMouseLeftRelease = "MouseLeftRelease";
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const CStr CGUI::EventNameMouseRightDoubleClick = "MouseRightDoubleClick";
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const CStr CGUI::EventNameMouseRightRelease = "MouseRightRelease";
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namespace
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{
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struct VisibleObject
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{
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IGUIObject* object;
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// Index of the object in a depth-first search inside GUI tree.
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size_t index;
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// Cached value of GetBufferedZ to avoid recursive calls in a deep hierarchy.
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float bufferedZ;
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};
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template<class Container>
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void CollectVisibleObjectsRecursively(const std::vector<IGUIObject*>& objects, Container* visibleObjects)
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{
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for (IGUIObject* const& object : objects)
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{
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if (!object->IsHidden())
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{
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visibleObjects->emplace_back(VisibleObject{object, visibleObjects->size(), 0.0f});
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CollectVisibleObjectsRecursively(object->GetChildren(), visibleObjects);
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}
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}
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}
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} // anonynous namespace
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CGUI::CGUI(const std::shared_ptr<ScriptContext>& context)
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: m_BaseObject(std::make_unique<CGUIDummyObject>(*this)),
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m_FocusedObject(nullptr),
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m_InternalNameNumber(0),
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m_MouseButtons(0)
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{
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m_ScriptInterface = std::make_shared<ScriptInterface>("Engine", "GUIPage", context);
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m_ScriptInterface->SetCallbackData(this);
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GuiScriptingInit(*m_ScriptInterface);
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m_ScriptInterface->LoadGlobalScripts();
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}
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CGUI::~CGUI()
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{
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for (const std::pair<const CStr, IGUIObject*>& p : m_pAllObjects)
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delete p.second;
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for (const std::pair<const CStr, const CGUISprite*>& p : m_Sprites)
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delete p.second;
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}
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InReaction CGUI::HandleEvent(const SDL_Event_* ev)
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{
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InReaction ret = IN_PASS;
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if (ev->ev.type == SDL_HOTKEYDOWN || ev->ev.type == SDL_HOTKEYPRESS || ev->ev.type == SDL_HOTKEYUP)
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{
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const char* hotkey = static_cast<const char*>(ev->ev.user.data1);
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const CStr& eventName = ev->ev.type == SDL_HOTKEYPRESS ? EventNamePress : ev->ev.type == SDL_HOTKEYDOWN ? EventNameKeyDown : EventNameRelease;
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if (m_GlobalHotkeys.find(hotkey) != m_GlobalHotkeys.end() && m_GlobalHotkeys[hotkey].find(eventName) != m_GlobalHotkeys[hotkey].end())
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{
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ret = IN_HANDLED;
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ScriptRequest rq(m_ScriptInterface);
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JS::RootedObject globalObj(rq.cx, rq.glob);
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JS::RootedValue result(rq.cx);
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if (!JS_CallFunctionValue(rq.cx, globalObj, m_GlobalHotkeys[hotkey][eventName], JS::HandleValueArray::empty(), &result))
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ScriptException::CatchPending(rq);
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}
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std::map<CStr, std::vector<IGUIObject*> >::iterator it = m_HotkeyObjects.find(hotkey);
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if (it != m_HotkeyObjects.end())
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for (IGUIObject* const& obj : it->second)
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{
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if (ev->ev.type == SDL_HOTKEYPRESS)
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ret = obj->SendEvent(GUIM_PRESSED, EventNamePress);
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else if (ev->ev.type == SDL_HOTKEYDOWN)
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ret = obj->SendEvent(GUIM_KEYDOWN, EventNameKeyDown);
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else
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ret = obj->SendEvent(GUIM_RELEASED, EventNameRelease);
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}
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}
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else if (ev->ev.type == SDL_MOUSEMOTION)
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{
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// Yes the mouse position is stored as float to avoid
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// constant conversions when operating in a
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// float-based environment.
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m_MousePos = CVector2D((float)ev->ev.motion.x / g_GuiScale, (float)ev->ev.motion.y / g_GuiScale);
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SGUIMessage msg(GUIM_MOUSE_MOTION);
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m_BaseObject->RecurseObject(&IGUIObject::IsHiddenOrGhost, &IGUIObject::HandleMessage, msg);
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}
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// Update m_MouseButtons. (BUTTONUP is handled later.)
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else if (ev->ev.type == SDL_MOUSEBUTTONDOWN)
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{
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switch (ev->ev.button.button)
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{
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case SDL_BUTTON_LEFT:
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case SDL_BUTTON_RIGHT:
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case SDL_BUTTON_MIDDLE:
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m_MouseButtons |= Bit<unsigned int>(ev->ev.button.button);
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break;
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default:
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break;
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}
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}
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// Update m_MousePos (for delayed mouse button events)
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CVector2D oldMousePos = m_MousePos;
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if (ev->ev.type == SDL_MOUSEBUTTONDOWN || ev->ev.type == SDL_MOUSEBUTTONUP)
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{
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m_MousePos = CVector2D((float)ev->ev.button.x / g_GuiScale, (float)ev->ev.button.y / g_GuiScale);
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}
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// Allow the focused object to pre-empt regular GUI events.
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if (GetFocusedObject())
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ret = GetFocusedObject()->PreemptEvent(ev);
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// Only one object can be hovered
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// pNearest will after this point at the hovered object, possibly nullptr
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IGUIObject* pNearest = FindObjectUnderMouse();
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if (ret == IN_PASS)
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{
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// Now we'll call UpdateMouseOver on *all* objects,
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// we'll input the one hovered, and they will each
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// update their own data and send messages accordingly
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m_BaseObject->RecurseObject(&IGUIObject::IsHiddenOrGhost, &IGUIObject::UpdateMouseOver, static_cast<IGUIObject* const&>(pNearest));
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if (ev->ev.type == SDL_MOUSEBUTTONDOWN)
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{
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switch (ev->ev.button.button)
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{
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case SDL_BUTTON_LEFT:
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// Focus the clicked object (or focus none if nothing clicked on)
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SetFocusedObject(pNearest);
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if (pNearest)
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ret = pNearest->SendMouseEvent(GUIM_MOUSE_PRESS_LEFT, EventNameMouseLeftPress);
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break;
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case SDL_BUTTON_RIGHT:
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if (pNearest)
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ret = pNearest->SendMouseEvent(GUIM_MOUSE_PRESS_RIGHT, EventNameMouseRightPress);
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break;
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default:
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break;
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}
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}
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else if (ev->ev.type == SDL_MOUSEWHEEL && pNearest)
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{
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if (ev->ev.wheel.y < 0)
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ret = pNearest->SendMouseEvent(GUIM_MOUSE_WHEEL_DOWN, EventNameMouseWheelDown);
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else if (ev->ev.wheel.y > 0)
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ret = pNearest->SendMouseEvent(GUIM_MOUSE_WHEEL_UP, EventNameMouseWheelUp);
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}
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else if (ev->ev.type == SDL_MOUSEBUTTONUP)
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{
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switch (ev->ev.button.button)
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{
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case SDL_BUTTON_LEFT:
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if (pNearest)
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{
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double timeElapsed = timer_Time() - pNearest->m_LastClickTime[SDL_BUTTON_LEFT];
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pNearest->m_LastClickTime[SDL_BUTTON_LEFT] = timer_Time();
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if (timeElapsed < SELECT_DBLCLICK_RATE)
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ret = pNearest->SendMouseEvent(GUIM_MOUSE_DBLCLICK_LEFT, EventNameMouseLeftDoubleClick);
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else
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ret = pNearest->SendMouseEvent(GUIM_MOUSE_RELEASE_LEFT, EventNameMouseLeftRelease);
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}
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break;
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case SDL_BUTTON_RIGHT:
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if (pNearest)
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{
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double timeElapsed = timer_Time() - pNearest->m_LastClickTime[SDL_BUTTON_RIGHT];
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pNearest->m_LastClickTime[SDL_BUTTON_RIGHT] = timer_Time();
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if (timeElapsed < SELECT_DBLCLICK_RATE)
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ret = pNearest->SendMouseEvent(GUIM_MOUSE_DBLCLICK_RIGHT, EventNameMouseRightDoubleClick);
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else
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ret = pNearest->SendMouseEvent(GUIM_MOUSE_RELEASE_RIGHT, EventNameMouseRightRelease);
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}
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break;
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}
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// Reset all states on all visible objects
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m_BaseObject->RecurseObject(&IGUIObject::IsHidden, &IGUIObject::ResetStates);
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// Since the hover state will have been reset, we reload it.
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m_BaseObject->RecurseObject(&IGUIObject::IsHiddenOrGhost, &IGUIObject::UpdateMouseOver, static_cast<IGUIObject* const&>(pNearest));
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}
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}
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// BUTTONUP's effect on m_MouseButtons is handled after
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// everything else, so that e.g. 'press' handlers (activated
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// on button up) see which mouse button had been pressed.
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if (ev->ev.type == SDL_MOUSEBUTTONUP)
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{
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switch (ev->ev.button.button)
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{
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case SDL_BUTTON_LEFT:
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case SDL_BUTTON_RIGHT:
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case SDL_BUTTON_MIDDLE:
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m_MouseButtons &= ~Bit<unsigned int>(ev->ev.button.button);
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break;
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default:
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break;
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}
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}
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// Restore m_MousePos (for delayed mouse button events)
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if (ev->ev.type == SDL_MOUSEBUTTONDOWN || ev->ev.type == SDL_MOUSEBUTTONUP)
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m_MousePos = oldMousePos;
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// Let GUI items handle keys after everything else, e.g. for input boxes.
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if (ret == IN_PASS && GetFocusedObject())
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{
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if (ev->ev.type == SDL_KEYUP || ev->ev.type == SDL_KEYDOWN ||
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ev->ev.type == SDL_HOTKEYUP || ev->ev.type == SDL_HOTKEYDOWN ||
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ev->ev.type == SDL_TEXTINPUT || ev->ev.type == SDL_TEXTEDITING)
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ret = GetFocusedObject()->ManuallyHandleKeys(ev);
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// else will return IN_PASS because we never used the button.
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}
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return ret;
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}
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void CGUI::TickObjects()
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{
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m_BaseObject->RecurseObject(&IGUIObject::IsHiddenOrGhost, &IGUIObject::Tick);
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SendEventToAll(EventNameTick);
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m_Tooltip.Update(FindObjectUnderMouse(), m_MousePos, *this);
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}
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void CGUI::SendEventToAll(const CStr& eventName)
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{
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std::unordered_map<CStr, std::vector<IGUIObject*>>::iterator it = m_EventObjects.find(eventName);
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if (it == m_EventObjects.end())
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return;
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std::vector<IGUIObject*> copy = it->second;
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for (IGUIObject* object : copy)
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object->ScriptEvent(eventName);
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}
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void CGUI::SendEventToAll(const CStr& eventName, const JS::HandleValueArray& paramData)
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{
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std::unordered_map<CStr, std::vector<IGUIObject*>>::iterator it = m_EventObjects.find(eventName);
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if (it == m_EventObjects.end())
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return;
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std::vector<IGUIObject*> copy = it->second;
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for (IGUIObject* object : copy)
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object->ScriptEvent(eventName, paramData);
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}
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void CGUI::Draw()
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{
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using Arena = Allocators::DynamicArena<128 * KiB>;
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using ObjectListAllocator = ProxyAllocator<VisibleObject, Arena>;
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Arena arena;
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std::vector<VisibleObject, ObjectListAllocator> visibleObjects((ObjectListAllocator(arena)));
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CollectVisibleObjectsRecursively(m_BaseObject->GetChildren(), &visibleObjects);
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for (VisibleObject& visibleObject : visibleObjects)
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visibleObject.bufferedZ = visibleObject.object->GetBufferedZ();
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std::sort(visibleObjects.begin(), visibleObjects.end(), [](const VisibleObject& visibleObject1, const VisibleObject& visibleObject2) -> bool {
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if (visibleObject1.bufferedZ != visibleObject2.bufferedZ)
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return visibleObject1.bufferedZ < visibleObject2.bufferedZ;
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return visibleObject1.index < visibleObject2.index;
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});
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for (const VisibleObject& visibleObject : visibleObjects)
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visibleObject.object->Draw();
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}
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void CGUI::DrawSprite(const CGUISpriteInstance& Sprite, const CRect& Rect, const CRect& UNUSED(Clipping))
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{
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// If the sprite doesn't exist (name == ""), don't bother drawing anything
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if (!Sprite)
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return;
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// TODO: Clipping?
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Sprite.Draw(*this, Rect, m_Sprites);
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}
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void CGUI::UpdateResolution()
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{
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m_BaseObject->RecurseObject(nullptr, &IGUIObject::UpdateCachedSize);
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}
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IGUIObject* CGUI::ConstructObject(const CStr& str)
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{
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std::map<CStr, ConstructObjectFunction>::iterator it = m_ObjectTypes.find(str);
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if (it == m_ObjectTypes.end())
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return nullptr;
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return (*it->second)(*this);
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}
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bool CGUI::AddObject(IGUIObject& parent, IGUIObject& child)
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{
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if (child.m_Name.empty())
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{
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LOGERROR("Can't register an object without name!");
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return false;
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}
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if (m_pAllObjects.find(child.m_Name) != m_pAllObjects.end())
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{
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LOGERROR("Can't register more than one object of the name %s", child.m_Name.c_str());
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return false;
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}
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m_pAllObjects[child.m_Name] = &child;
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parent.RegisterChild(&child);
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return true;
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}
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IGUIObject* CGUI::GetBaseObject()
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{
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return m_BaseObject.get();
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};
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bool CGUI::ObjectExists(const CStr& Name) const
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{
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return m_pAllObjects.find(Name) != m_pAllObjects.end();
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}
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IGUIObject* CGUI::FindObjectByName(const CStr& Name) const
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{
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map_pObjects::const_iterator it = m_pAllObjects.find(Name);
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if (it == m_pAllObjects.end())
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return nullptr;
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return it->second;
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}
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IGUIObject* CGUI::FindObjectUnderMouse()
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{
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IGUIObject* pNearest = nullptr;
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m_BaseObject->RecurseObject(&IGUIObject::IsHiddenOrGhost, &IGUIObject::ChooseMouseOverAndClosest, pNearest);
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return pNearest;
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}
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void CGUI::SetFocusedObject(IGUIObject* pObject)
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{
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if (pObject == m_FocusedObject)
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return;
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if (m_FocusedObject)
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{
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SGUIMessage msg(GUIM_LOST_FOCUS);
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m_FocusedObject->HandleMessage(msg);
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}
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m_FocusedObject = pObject;
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if (m_FocusedObject)
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{
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SGUIMessage msg(GUIM_GOT_FOCUS);
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m_FocusedObject->HandleMessage(msg);
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}
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}
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void CGUI::SetObjectStyle(IGUIObject* pObject, const CStr& styleName)
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{
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// If the style is not recognised (or an empty string) then ApplyStyle will
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// emit an error message. Thus we don't need to handle it here.
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pObject->ApplyStyle(styleName);
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}
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void CGUI::UnsetObjectStyle(IGUIObject* pObject)
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{
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SetObjectStyle(pObject, "default");
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}
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void CGUI::SetObjectHotkey(IGUIObject* pObject, const CStr& hotkeyTag)
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{
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if (!hotkeyTag.empty())
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m_HotkeyObjects[hotkeyTag].push_back(pObject);
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}
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void CGUI::UnsetObjectHotkey(IGUIObject* pObject, const CStr& hotkeyTag)
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{
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if (hotkeyTag.empty())
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return;
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std::vector<IGUIObject*>& assignment = m_HotkeyObjects[hotkeyTag];
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assignment.erase(
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std::remove_if(
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assignment.begin(),
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assignment.end(),
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[&pObject](const IGUIObject* hotkeyObject)
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{ return pObject == hotkeyObject; }),
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assignment.end());
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}
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void CGUI::SetGlobalHotkey(const CStr& hotkeyTag, const CStr& eventName, JS::HandleValue function)
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{
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ScriptRequest rq(*m_ScriptInterface);
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if (hotkeyTag.empty())
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{
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ScriptException::Raise(rq, "Cannot assign a function to an empty hotkey identifier!");
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return;
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}
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// Only support "Press", "Keydown" and "Release" events.
|
|
if (eventName != EventNamePress && eventName != EventNameKeyDown && eventName != EventNameRelease)
|
|
{
|
|
ScriptException::Raise(rq, "Cannot assign a function to an unsupported event!");
|
|
return;
|
|
}
|
|
|
|
if (!function.isObject() || !JS_ObjectIsFunction(&function.toObject()))
|
|
{
|
|
ScriptException::Raise(rq, "Cannot assign non-function value to global hotkey '%s'", hotkeyTag.c_str());
|
|
return;
|
|
}
|
|
|
|
UnsetGlobalHotkey(hotkeyTag, eventName);
|
|
m_GlobalHotkeys[hotkeyTag][eventName].init(rq.cx, function);
|
|
}
|
|
|
|
void CGUI::UnsetGlobalHotkey(const CStr& hotkeyTag, const CStr& eventName)
|
|
{
|
|
std::map<CStr, std::map<CStr, JS::PersistentRootedValue>>::iterator it = m_GlobalHotkeys.find(hotkeyTag);
|
|
if (it == m_GlobalHotkeys.end())
|
|
return;
|
|
|
|
m_GlobalHotkeys[hotkeyTag].erase(eventName);
|
|
|
|
if (m_GlobalHotkeys.count(hotkeyTag) == 0)
|
|
m_GlobalHotkeys.erase(it);
|
|
}
|
|
|
|
const SGUIScrollBarStyle* CGUI::GetScrollBarStyle(const CStr& style) const
|
|
{
|
|
std::map<CStr, const SGUIScrollBarStyle>::const_iterator it = m_ScrollBarStyles.find(style);
|
|
if (it == m_ScrollBarStyles.end())
|
|
return nullptr;
|
|
|
|
return &it->second;
|
|
}
|
|
|
|
/**
|
|
* @callgraph
|
|
*/
|
|
void CGUI::LoadXmlFile(const VfsPath& Filename, std::unordered_set<VfsPath>& Paths)
|
|
{
|
|
Paths.insert(Filename);
|
|
|
|
CXeromyces xeroFile;
|
|
if (xeroFile.Load(g_VFS, Filename, "gui") != PSRETURN_OK)
|
|
return;
|
|
|
|
XMBElement node = xeroFile.GetRoot();
|
|
std::string_view root_name(xeroFile.GetElementStringView(node.GetNodeName()));
|
|
|
|
if (root_name == "objects")
|
|
Xeromyces_ReadRootObjects(xeroFile, node, Paths);
|
|
else if (root_name == "sprites")
|
|
Xeromyces_ReadRootSprites(xeroFile, node);
|
|
else if (root_name == "styles")
|
|
Xeromyces_ReadRootStyles(xeroFile, node);
|
|
else if (root_name == "setup")
|
|
Xeromyces_ReadRootSetup(xeroFile, node);
|
|
else
|
|
LOGERROR("CGUI::LoadXmlFile encountered an unknown XML root node type: %s", root_name.data());
|
|
}
|
|
|
|
void CGUI::LoadedXmlFiles()
|
|
{
|
|
m_BaseObject->RecurseObject(nullptr, &IGUIObject::UpdateCachedSize);
|
|
|
|
SGUIMessage msg(GUIM_LOAD);
|
|
m_BaseObject->RecurseObject(nullptr, &IGUIObject::HandleMessage, msg);
|
|
|
|
SendEventToAll(EventNameLoad);
|
|
}
|
|
|
|
//===================================================================
|
|
// XML Reading Xeromyces Specific Sub-Routines
|
|
//===================================================================
|
|
|
|
void CGUI::Xeromyces_ReadRootObjects(const XMBData& xmb, XMBElement element, std::unordered_set<VfsPath>& Paths)
|
|
{
|
|
int el_script = xmb.GetElementID("script");
|
|
|
|
std::vector<std::pair<CStr, CStr> > subst;
|
|
|
|
// Iterate main children
|
|
// they should all be <object> or <script> elements
|
|
for (XMBElement child : element.GetChildNodes())
|
|
{
|
|
if (child.GetNodeName() == el_script)
|
|
// Execute the inline script
|
|
Xeromyces_ReadScript(xmb, child, Paths);
|
|
else
|
|
// Read in this whole object into the GUI
|
|
Xeromyces_ReadObject(xmb, child, m_BaseObject.get(), subst, Paths, 0);
|
|
}
|
|
}
|
|
|
|
void CGUI::Xeromyces_ReadRootSprites(const XMBData& xmb, XMBElement element)
|
|
{
|
|
for (XMBElement child : element.GetChildNodes())
|
|
Xeromyces_ReadSprite(xmb, child);
|
|
}
|
|
|
|
void CGUI::Xeromyces_ReadRootStyles(const XMBData& xmb, XMBElement element)
|
|
{
|
|
for (XMBElement child : element.GetChildNodes())
|
|
Xeromyces_ReadStyle(xmb, child);
|
|
}
|
|
|
|
void CGUI::Xeromyces_ReadRootSetup(const XMBData& xmb, XMBElement element)
|
|
{
|
|
for (XMBElement child : element.GetChildNodes())
|
|
{
|
|
std::string_view name(xmb.GetElementStringView(child.GetNodeName()));
|
|
if (name == "scrollbar")
|
|
Xeromyces_ReadScrollBarStyle(xmb, child);
|
|
else if (name == "icon")
|
|
Xeromyces_ReadIcon(xmb, child);
|
|
else if (name == "tooltip")
|
|
Xeromyces_ReadTooltip(xmb, child);
|
|
else if (name == "color")
|
|
Xeromyces_ReadColor(xmb, child);
|
|
else
|
|
debug_warn(L"Invalid data - DTD shouldn't allow this");
|
|
}
|
|
}
|
|
|
|
IGUIObject* CGUI::Xeromyces_ReadObject(const XMBData& xmb, XMBElement element, IGUIObject* pParent, std::vector<std::pair<CStr, CStr> >& NameSubst, std::unordered_set<VfsPath>& Paths, u32 nesting_depth)
|
|
{
|
|
ENSURE(pParent);
|
|
|
|
XMBAttributeList attributes = element.GetAttributes();
|
|
|
|
CStr type(attributes.GetNamedItem(xmb.GetAttributeID("type")));
|
|
if (type.empty())
|
|
type = "empty";
|
|
|
|
// Construct object from specified type
|
|
// henceforth, we need to do a rollback before aborting.
|
|
// i.e. releasing this object
|
|
IGUIObject* object = ConstructObject(type);
|
|
|
|
if (!object)
|
|
{
|
|
LOGERROR("GUI: Unrecognized object type \"%s\"", type.c_str());
|
|
return nullptr;
|
|
}
|
|
|
|
// Cache some IDs for element attribute names, to avoid string comparisons
|
|
#define ELMT(x) int elmt_##x = xmb.GetElementID(#x)
|
|
#define ATTR(x) int attr_##x = xmb.GetAttributeID(#x)
|
|
ELMT(object);
|
|
ELMT(action);
|
|
ELMT(script);
|
|
ELMT(repeat);
|
|
ELMT(translatableAttribute);
|
|
ELMT(translate);
|
|
ELMT(attribute);
|
|
ELMT(keep);
|
|
ELMT(include);
|
|
ATTR(style);
|
|
ATTR(type);
|
|
ATTR(name);
|
|
ATTR(z);
|
|
ATTR(on);
|
|
ATTR(file);
|
|
ATTR(directory);
|
|
ATTR(id);
|
|
ATTR(context);
|
|
|
|
//
|
|
// Read Style and set defaults
|
|
//
|
|
// If the setting "style" is set, try loading that setting.
|
|
//
|
|
// Always load default (if it's available) first!
|
|
//
|
|
SetObjectStyle(object, "default");
|
|
|
|
CStr argStyle(attributes.GetNamedItem(attr_style));
|
|
if (!argStyle.empty())
|
|
SetObjectStyle(object, argStyle);
|
|
|
|
bool NameSet = false;
|
|
bool ManuallySetZ = false;
|
|
|
|
for (XMBAttribute attr : attributes)
|
|
{
|
|
// If value is "null", then it is equivalent as never being entered
|
|
if (attr.Value == "null")
|
|
continue;
|
|
|
|
// Ignore "type" and "style", we've already checked it
|
|
if (attr.Name == attr_type || attr.Name == attr_style)
|
|
continue;
|
|
|
|
if (attr.Name == attr_name)
|
|
{
|
|
CStr name(attr.Value);
|
|
|
|
if (name.Left(2) == "__")
|
|
{
|
|
LOGERROR("GUI: Names starting with '__' are reserved for the engine (object: %s)", name.c_str());
|
|
continue;
|
|
}
|
|
|
|
for (const std::pair<CStr, CStr>& sub : NameSubst)
|
|
name.Replace(sub.first, sub.second);
|
|
|
|
object->SetName(name);
|
|
NameSet = true;
|
|
continue;
|
|
}
|
|
|
|
if (attr.Name == attr_z)
|
|
ManuallySetZ = true;
|
|
|
|
object->SetSettingFromString(xmb.GetAttributeString(attr.Name), attr.Value.FromUTF8(), false);
|
|
}
|
|
|
|
// Check if name isn't set, generate an internal name in that case.
|
|
if (!NameSet)
|
|
{
|
|
object->SetName("__internal(" + CStr::FromInt(m_InternalNameNumber) + ")");
|
|
++m_InternalNameNumber;
|
|
}
|
|
|
|
CStrW caption(element.GetText().FromUTF8());
|
|
if (!caption.empty())
|
|
object->SetSettingFromString("caption", caption, false);
|
|
|
|
for (XMBElement child : element.GetChildNodes())
|
|
{
|
|
// Check what name the elements got
|
|
int element_name = child.GetNodeName();
|
|
|
|
if (element_name == elmt_object)
|
|
{
|
|
// Call this function on the child
|
|
Xeromyces_ReadObject(xmb, child, object, NameSubst, Paths, nesting_depth);
|
|
}
|
|
else if (element_name == elmt_action)
|
|
{
|
|
// Scripted <action> element
|
|
|
|
// Check for a 'file' parameter
|
|
CStrW filename(child.GetAttributes().GetNamedItem(attr_file).FromUTF8());
|
|
|
|
CStr code;
|
|
|
|
// If there is a file, open it and use it as the code
|
|
if (!filename.empty())
|
|
{
|
|
Paths.insert(filename);
|
|
CVFSFile scriptfile;
|
|
if (scriptfile.Load(g_VFS, filename) != PSRETURN_OK)
|
|
{
|
|
LOGERROR("Error opening GUI script action file '%s'", utf8_from_wstring(filename));
|
|
continue;
|
|
}
|
|
|
|
code = scriptfile.DecodeUTF8(); // assume it's UTF-8
|
|
}
|
|
|
|
XMBElementList grandchildren = child.GetChildNodes();
|
|
if (!grandchildren.empty()) // The <action> element contains <keep> and <translate> tags.
|
|
for (XMBElement grandchild : grandchildren)
|
|
{
|
|
if (grandchild.GetNodeName() == elmt_translate)
|
|
code += g_L10n.Translate(grandchild.GetText());
|
|
else if (grandchild.GetNodeName() == elmt_keep)
|
|
code += grandchild.GetText();
|
|
}
|
|
else // It's pure JavaScript code.
|
|
// Read the inline code (concatenating to the file code, if both are specified)
|
|
code += CStr(child.GetText());
|
|
|
|
CStr eventName = child.GetAttributes().GetNamedItem(attr_on);
|
|
object->RegisterScriptHandler(eventName, code, *this);
|
|
}
|
|
else if (child.GetNodeName() == elmt_script)
|
|
{
|
|
Xeromyces_ReadScript(xmb, child, Paths);
|
|
}
|
|
else if (element_name == elmt_repeat)
|
|
{
|
|
Xeromyces_ReadRepeat(xmb, child, object, NameSubst, Paths, nesting_depth);
|
|
}
|
|
else if (element_name == elmt_translatableAttribute)
|
|
{
|
|
// This is an element in the form "<translatableAttribute id="attributeName">attributeValue</translatableAttribute>".
|
|
CStr attributeName(child.GetAttributes().GetNamedItem(attr_id)); // Read the attribute name.
|
|
if (attributeName.empty())
|
|
{
|
|
LOGERROR("GUI: 'translatableAttribute' XML element with empty 'id' XML attribute found. (object: %s)", object->GetPresentableName().c_str());
|
|
continue;
|
|
}
|
|
|
|
CStr value(child.GetText());
|
|
if (value.empty())
|
|
continue;
|
|
|
|
CStr context(child.GetAttributes().GetNamedItem(attr_context)); // Read the context if any.
|
|
|
|
CStr translatedValue = context.empty() ?
|
|
g_L10n.Translate(value) :
|
|
g_L10n.TranslateWithContext(context, value);
|
|
|
|
object->SetSettingFromString(attributeName, translatedValue.FromUTF8(), false);
|
|
}
|
|
else if (element_name == elmt_attribute)
|
|
{
|
|
// This is an element in the form "<attribute id="attributeName"><keep>Don't translate this part
|
|
// </keep><translate>but translate this one.</translate></attribute>".
|
|
CStr attributeName(child.GetAttributes().GetNamedItem(attr_id)); // Read the attribute name.
|
|
if (attributeName.empty())
|
|
{
|
|
LOGERROR("GUI: 'attribute' XML element with empty 'id' XML attribute found. (object: %s)", object->GetPresentableName().c_str());
|
|
continue;
|
|
}
|
|
|
|
CStr translatedValue;
|
|
|
|
for (XMBElement grandchild : child.GetChildNodes())
|
|
{
|
|
if (grandchild.GetNodeName() == elmt_translate)
|
|
translatedValue += g_L10n.Translate(grandchild.GetText());
|
|
else if (grandchild.GetNodeName() == elmt_keep)
|
|
translatedValue += grandchild.GetText();
|
|
}
|
|
object->SetSettingFromString(attributeName, translatedValue.FromUTF8(), false);
|
|
}
|
|
else if (element_name == elmt_include)
|
|
{
|
|
CStrW filename(child.GetAttributes().GetNamedItem(attr_file).FromUTF8());
|
|
CStrW directory(child.GetAttributes().GetNamedItem(attr_directory).FromUTF8());
|
|
if (!filename.empty())
|
|
{
|
|
if (!directory.empty())
|
|
LOGWARNING("GUI: Include element found with file name (%s) and directory name (%s). Only the file will be processed.", utf8_from_wstring(filename), utf8_from_wstring(directory));
|
|
|
|
Paths.insert(filename);
|
|
|
|
CXeromyces xeroIncluded;
|
|
if (xeroIncluded.Load(g_VFS, filename, "gui") != PSRETURN_OK)
|
|
{
|
|
LOGERROR("GUI: Error reading included XML: '%s'", utf8_from_wstring(filename));
|
|
continue;
|
|
}
|
|
|
|
XMBElement node = xeroIncluded.GetRoot();
|
|
if (node.GetNodeName() != xeroIncluded.GetElementID("object"))
|
|
{
|
|
LOGERROR("GUI: Error reading included XML: '%s', root element must have be of type 'object'.", utf8_from_wstring(filename));
|
|
continue;
|
|
}
|
|
|
|
if (nesting_depth+1 >= MAX_OBJECT_DEPTH)
|
|
{
|
|
LOGERROR("GUI: Too many nested GUI includes. Probably caused by a recursive include attribute. Abort rendering '%s'.", utf8_from_wstring(filename));
|
|
continue;
|
|
}
|
|
|
|
Xeromyces_ReadObject(xeroIncluded, node, object, NameSubst, Paths, nesting_depth+1);
|
|
}
|
|
else if (!directory.empty())
|
|
{
|
|
if (nesting_depth+1 >= MAX_OBJECT_DEPTH)
|
|
{
|
|
LOGERROR("GUI: Too many nested GUI includes. Probably caused by a recursive include attribute. Abort rendering '%s'.", utf8_from_wstring(directory));
|
|
continue;
|
|
}
|
|
|
|
VfsPaths pathnames;
|
|
vfs::GetPathnames(g_VFS, directory, L"*.xml", pathnames);
|
|
for (const VfsPath& path : pathnames)
|
|
{
|
|
// as opposed to loading scripts, don't care if it's loaded before
|
|
// one might use the same parts of the GUI in different situations
|
|
Paths.insert(path);
|
|
CXeromyces xeroIncluded;
|
|
if (xeroIncluded.Load(g_VFS, path, "gui") != PSRETURN_OK)
|
|
{
|
|
LOGERROR("GUI: Error reading included XML: '%s'", path.string8());
|
|
continue;
|
|
}
|
|
|
|
XMBElement node = xeroIncluded.GetRoot();
|
|
if (node.GetNodeName() != xeroIncluded.GetElementID("object"))
|
|
{
|
|
LOGERROR("GUI: Error reading included XML: '%s', root element must have be of type 'object'.", path.string8());
|
|
continue;
|
|
}
|
|
Xeromyces_ReadObject(xeroIncluded, node, object, NameSubst, Paths, nesting_depth+1);
|
|
}
|
|
|
|
}
|
|
else
|
|
LOGERROR("GUI: 'include' XML element must have valid 'file' or 'directory' attribute found. (object %s)", object->GetPresentableName().c_str());
|
|
}
|
|
else
|
|
{
|
|
// Try making the object read the tag.
|
|
if (!object->HandleAdditionalChildren(xmb, child))
|
|
LOGERROR("GUI: (object: %s) Reading unknown children for its type", object->GetPresentableName().c_str());
|
|
}
|
|
}
|
|
|
|
object->AdditionalChildrenHandled();
|
|
|
|
if (!ManuallySetZ)
|
|
{
|
|
// Set it automatically to 10 plus its parents
|
|
if (object->m_Absolute)
|
|
// If the object is absolute, we'll have to get the parent's Z buffered,
|
|
// and add to that!
|
|
object->m_Z.Set(pParent->GetBufferedZ() + 10.f, false);
|
|
else
|
|
// If the object is relative, then we'll just store Z as "10"
|
|
object->m_Z.Set(10.f, false);
|
|
}
|
|
|
|
if (!AddObject(*pParent, *object))
|
|
{
|
|
delete object;
|
|
return nullptr;
|
|
}
|
|
return object;
|
|
}
|
|
|
|
void CGUI::Xeromyces_ReadRepeat(const XMBData& xmb, XMBElement element, IGUIObject* pParent, std::vector<std::pair<CStr, CStr> >& NameSubst, std::unordered_set<VfsPath>& Paths, u32 nesting_depth)
|
|
{
|
|
#define ELMT(x) int elmt_##x = xmb.GetElementID(#x)
|
|
#define ATTR(x) int attr_##x = xmb.GetAttributeID(#x)
|
|
ELMT(object);
|
|
ATTR(count);
|
|
ATTR(var);
|
|
|
|
XMBAttributeList attributes = element.GetAttributes();
|
|
|
|
int count = CStr(attributes.GetNamedItem(attr_count)).ToInt();
|
|
CStr var("["+attributes.GetNamedItem(attr_var)+"]");
|
|
if (var.size() < 3)
|
|
var = "[n]";
|
|
|
|
for (int n = 0; n < count; ++n)
|
|
{
|
|
NameSubst.emplace_back(var, "[" + CStr::FromInt(n) + "]");
|
|
|
|
XERO_ITER_EL(element, child)
|
|
{
|
|
if (child.GetNodeName() == elmt_object)
|
|
Xeromyces_ReadObject(xmb, child, pParent, NameSubst, Paths, nesting_depth);
|
|
}
|
|
NameSubst.pop_back();
|
|
}
|
|
}
|
|
|
|
void CGUI::Xeromyces_ReadScript(const XMBData& xmb, XMBElement element, std::unordered_set<VfsPath>& Paths)
|
|
{
|
|
// Check for a 'file' parameter
|
|
CStrW fileAttr(element.GetAttributes().GetNamedItem(xmb.GetAttributeID("file")).FromUTF8());
|
|
|
|
// If there is a file specified, open and execute it
|
|
if (!fileAttr.empty())
|
|
{
|
|
if (!VfsPath(fileAttr).IsDirectory())
|
|
{
|
|
Paths.insert(fileAttr);
|
|
m_ScriptInterface->LoadGlobalScriptFile(fileAttr);
|
|
}
|
|
else
|
|
LOGERROR("GUI: Script path %s is not a file path", fileAttr.ToUTF8().c_str());
|
|
}
|
|
|
|
// If it has a directory attribute, read all JS files in that directory
|
|
CStrW directoryAttr(element.GetAttributes().GetNamedItem(xmb.GetAttributeID("directory")).FromUTF8());
|
|
if (!directoryAttr.empty())
|
|
{
|
|
if (VfsPath(directoryAttr).IsDirectory())
|
|
{
|
|
VfsPaths pathnames;
|
|
vfs::GetPathnames(g_VFS, directoryAttr, L"*.js", pathnames);
|
|
for (const VfsPath& path : pathnames)
|
|
{
|
|
// Only load new files (so when the insert succeeds)
|
|
if (Paths.insert(path).second)
|
|
m_ScriptInterface->LoadGlobalScriptFile(path);
|
|
}
|
|
}
|
|
else
|
|
LOGERROR("GUI: Script path %s is not a directory path", directoryAttr.ToUTF8().c_str());
|
|
}
|
|
|
|
CStr code(element.GetText());
|
|
if (!code.empty())
|
|
m_ScriptInterface->LoadGlobalScript(L"Some XML file", code);
|
|
}
|
|
|
|
void CGUI::Xeromyces_ReadSprite(const XMBData& xmb, XMBElement element)
|
|
{
|
|
CGUISprite* Sprite = new CGUISprite;
|
|
|
|
// Get name, we know it exists because of DTD requirements
|
|
CStr name = element.GetAttributes().GetNamedItem(xmb.GetAttributeID("name"));
|
|
|
|
if (m_Sprites.find(name) != m_Sprites.end())
|
|
LOGWARNING("GUI sprite name '%s' used more than once; first definition will be discarded", name.c_str());
|
|
|
|
// shared_ptr to link the effect to every image, faster than copy.
|
|
std::shared_ptr<SGUIImageEffects> effects;
|
|
|
|
for (XMBElement child : element.GetChildNodes())
|
|
{
|
|
std::string_view ElementName(xmb.GetElementStringView(child.GetNodeName()));
|
|
if (ElementName == "image")
|
|
Xeromyces_ReadImage(xmb, child, *Sprite);
|
|
else if (ElementName == "effect")
|
|
{
|
|
if (effects)
|
|
LOGERROR("GUI <sprite> must not have more than one <effect>");
|
|
else
|
|
{
|
|
effects = std::make_shared<SGUIImageEffects>();
|
|
Xeromyces_ReadEffects(xmb, child, *effects);
|
|
}
|
|
}
|
|
else
|
|
debug_warn(L"Invalid data - DTD shouldn't allow this");
|
|
}
|
|
|
|
// Apply the effects to every image (unless the image overrides it with
|
|
// different effects)
|
|
if (effects)
|
|
for (SGUIImage* const& img : Sprite->m_Images)
|
|
if (!img->m_Effects)
|
|
img->m_Effects = effects;
|
|
|
|
m_Sprites.erase(name);
|
|
m_Sprites.emplace(name, Sprite);
|
|
}
|
|
|
|
void CGUI::Xeromyces_ReadImage(const XMBData& xmb, XMBElement element, CGUISprite& parent)
|
|
{
|
|
SGUIImage* Image = new SGUIImage();
|
|
|
|
// TODO Gee: Setup defaults here (or maybe they are in the SGUIImage ctor)
|
|
|
|
for (XMBAttribute attr : element.GetAttributes())
|
|
{
|
|
std::string_view attr_name(xmb.GetAttributeStringView(attr.Name));
|
|
CStrW attr_value(attr.Value.FromUTF8());
|
|
|
|
if (attr_name == "texture")
|
|
{
|
|
Image->m_TextureName = VfsPath("art/textures/ui") / attr_value;
|
|
}
|
|
else if (attr_name == "size")
|
|
{
|
|
Image->m_Size.FromString(attr.Value);
|
|
}
|
|
else if (attr_name == "texture_size")
|
|
{
|
|
Image->m_TextureSize.FromString(attr.Value);
|
|
}
|
|
else if (attr_name == "real_texture_placement")
|
|
{
|
|
CRect rect;
|
|
if (!ParseString<CRect>(this, attr_value, rect))
|
|
LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, utf8_from_wstring(attr_value));
|
|
else
|
|
Image->m_TexturePlacementInFile = rect;
|
|
}
|
|
else if (attr_name == "fixed_h_aspect_ratio")
|
|
{
|
|
float val;
|
|
if (!ParseString<float>(this, attr_value, val))
|
|
LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, utf8_from_wstring(attr_value));
|
|
else
|
|
Image->m_FixedHAspectRatio = val;
|
|
}
|
|
else if (attr_name == "round_coordinates")
|
|
{
|
|
bool b;
|
|
if (!ParseString<bool>(this, attr_value, b))
|
|
LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, utf8_from_wstring(attr_value));
|
|
else
|
|
Image->m_RoundCoordinates = b;
|
|
}
|
|
else if (attr_name == "wrap_mode")
|
|
{
|
|
if (attr_value == L"repeat")
|
|
Image->m_WrapMode = GL_REPEAT;
|
|
else if (attr_value == L"mirrored_repeat")
|
|
Image->m_WrapMode = GL_MIRRORED_REPEAT;
|
|
else if (attr_value == L"clamp_to_edge")
|
|
Image->m_WrapMode = GL_CLAMP_TO_EDGE;
|
|
else
|
|
LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, utf8_from_wstring(attr_value));
|
|
}
|
|
else if (attr_name == "backcolor")
|
|
{
|
|
if (!ParseString<CGUIColor>(this, attr_value, Image->m_BackColor))
|
|
LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, utf8_from_wstring(attr_value));
|
|
}
|
|
else if (attr_name == "bordercolor")
|
|
{
|
|
if (!ParseString<CGUIColor>(this, attr_value, Image->m_BorderColor))
|
|
LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, utf8_from_wstring(attr_value));
|
|
}
|
|
else if (attr_name == "border")
|
|
{
|
|
bool b;
|
|
if (!ParseString<bool>(this, attr_value, b))
|
|
LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, utf8_from_wstring(attr_value));
|
|
else
|
|
Image->m_Border = b;
|
|
}
|
|
else
|
|
debug_warn(L"Invalid data - DTD shouldn't allow this");
|
|
}
|
|
|
|
// Look for effects
|
|
for (XMBElement child : element.GetChildNodes())
|
|
{
|
|
std::string_view ElementName(xmb.GetElementStringView(child.GetNodeName()));
|
|
if (ElementName == "effect")
|
|
{
|
|
if (Image->m_Effects)
|
|
LOGERROR("GUI <image> must not have more than one <effect>");
|
|
else
|
|
{
|
|
Image->m_Effects = std::make_shared<SGUIImageEffects>();
|
|
Xeromyces_ReadEffects(xmb, child, *Image->m_Effects);
|
|
}
|
|
}
|
|
else
|
|
debug_warn(L"Invalid data - DTD shouldn't allow this");
|
|
}
|
|
|
|
parent.AddImage(Image);
|
|
}
|
|
|
|
void CGUI::Xeromyces_ReadEffects(const XMBData& xmb, XMBElement element, SGUIImageEffects& effects)
|
|
{
|
|
for (XMBAttribute attr : element.GetAttributes())
|
|
{
|
|
std::string_view attr_name(xmb.GetAttributeStringView(attr.Name));
|
|
if (attr_name == "add_color")
|
|
{
|
|
if (!effects.m_AddColor.ParseString(*this, attr.Value, 0))
|
|
LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, attr.Value);
|
|
}
|
|
else if (attr_name == "grayscale")
|
|
effects.m_Greyscale = true;
|
|
else
|
|
debug_warn(L"Invalid data - DTD shouldn't allow this");
|
|
}
|
|
}
|
|
|
|
void CGUI::Xeromyces_ReadStyle(const XMBData& xmb, XMBElement element)
|
|
{
|
|
SGUIStyle style;
|
|
CStr name;
|
|
|
|
for (XMBAttribute attr : element.GetAttributes())
|
|
{
|
|
std::string_view attr_name(xmb.GetAttributeStringView(attr.Name));
|
|
// The "name" setting is actually the name of the style
|
|
// and not a new default
|
|
if (attr_name == "name")
|
|
name = attr.Value;
|
|
else
|
|
style.m_SettingsDefaults.emplace(std::string(attr_name), attr.Value.FromUTF8());
|
|
}
|
|
|
|
m_Styles.erase(name);
|
|
m_Styles.emplace(name, std::move(style));
|
|
}
|
|
|
|
void CGUI::Xeromyces_ReadScrollBarStyle(const XMBData& xmb, XMBElement element)
|
|
{
|
|
SGUIScrollBarStyle scrollbar;
|
|
CStr name;
|
|
|
|
// Setup some defaults.
|
|
scrollbar.m_MinimumBarSize = 0.f;
|
|
// Using 1.0e10 as a substitute for infinity
|
|
scrollbar.m_MaximumBarSize = 1.0e10;
|
|
scrollbar.m_UseEdgeButtons = false;
|
|
|
|
for (XMBAttribute attr : element.GetAttributes())
|
|
{
|
|
std::string_view attr_name(xmb.GetAttributeStringView(attr.Name));
|
|
CStr attr_value(attr.Value);
|
|
|
|
if (attr_value == "null")
|
|
continue;
|
|
|
|
if (attr_name == "name")
|
|
name = attr_value;
|
|
else if (attr_name == "show_edge_buttons")
|
|
{
|
|
bool b;
|
|
if (!ParseString<bool>(this, attr_value.FromUTF8(), b))
|
|
LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, attr_value);
|
|
else
|
|
scrollbar.m_UseEdgeButtons = b;
|
|
}
|
|
else if (attr_name == "width")
|
|
{
|
|
float f;
|
|
if (!ParseString<float>(this, attr_value.FromUTF8(), f))
|
|
LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, attr_value);
|
|
else
|
|
scrollbar.m_Width = f;
|
|
}
|
|
else if (attr_name == "minimum_bar_size")
|
|
{
|
|
float f;
|
|
if (!ParseString<float>(this, attr_value.FromUTF8(), f))
|
|
LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, attr_value);
|
|
else
|
|
scrollbar.m_MinimumBarSize = f;
|
|
}
|
|
else if (attr_name == "maximum_bar_size")
|
|
{
|
|
float f;
|
|
if (!ParseString<float>(this, attr_value.FromUTF8(), f))
|
|
LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, attr_value);
|
|
else
|
|
scrollbar.m_MaximumBarSize = f;
|
|
}
|
|
else if (attr_name == "sprite_button_top")
|
|
scrollbar.m_SpriteButtonTop = attr_value;
|
|
else if (attr_name == "sprite_button_top_pressed")
|
|
scrollbar.m_SpriteButtonTopPressed = attr_value;
|
|
else if (attr_name == "sprite_button_top_disabled")
|
|
scrollbar.m_SpriteButtonTopDisabled = attr_value;
|
|
else if (attr_name == "sprite_button_top_over")
|
|
scrollbar.m_SpriteButtonTopOver = attr_value;
|
|
else if (attr_name == "sprite_button_bottom")
|
|
scrollbar.m_SpriteButtonBottom = attr_value;
|
|
else if (attr_name == "sprite_button_bottom_pressed")
|
|
scrollbar.m_SpriteButtonBottomPressed = attr_value;
|
|
else if (attr_name == "sprite_button_bottom_disabled")
|
|
scrollbar.m_SpriteButtonBottomDisabled = attr_value;
|
|
else if (attr_name == "sprite_button_bottom_over")
|
|
scrollbar.m_SpriteButtonBottomOver = attr_value;
|
|
else if (attr_name == "sprite_back_vertical")
|
|
scrollbar.m_SpriteBackVertical = attr_value;
|
|
else if (attr_name == "sprite_bar_vertical")
|
|
scrollbar.m_SpriteBarVertical = attr_value;
|
|
else if (attr_name == "sprite_bar_vertical_over")
|
|
scrollbar.m_SpriteBarVerticalOver = attr_value;
|
|
else if (attr_name == "sprite_bar_vertical_pressed")
|
|
scrollbar.m_SpriteBarVerticalPressed = attr_value;
|
|
}
|
|
|
|
m_ScrollBarStyles.erase(name);
|
|
m_ScrollBarStyles.emplace(name, std::move(scrollbar));
|
|
}
|
|
|
|
void CGUI::Xeromyces_ReadIcon(const XMBData& xmb, XMBElement element)
|
|
{
|
|
SGUIIcon icon;
|
|
CStr name;
|
|
|
|
for (XMBAttribute attr : element.GetAttributes())
|
|
{
|
|
std::string_view attr_name(xmb.GetAttributeStringView(attr.Name));
|
|
CStr attr_value(attr.Value);
|
|
|
|
if (attr_value == "null")
|
|
continue;
|
|
|
|
if (attr_name == "name")
|
|
name = attr_value;
|
|
else if (attr_name == "sprite")
|
|
icon.m_SpriteName = attr_value;
|
|
else if (attr_name == "size")
|
|
{
|
|
CSize2D size;
|
|
if (!ParseString<CSize2D>(this, attr_value.FromUTF8(), size))
|
|
LOGERROR("Error parsing '%s' (\"%s\") inside <icon>.", attr_name, attr_value);
|
|
else
|
|
icon.m_Size = size;
|
|
}
|
|
else
|
|
debug_warn(L"Invalid data - DTD shouldn't allow this");
|
|
}
|
|
|
|
m_Icons.erase(name);
|
|
m_Icons.emplace(name, std::move(icon));
|
|
}
|
|
|
|
void CGUI::Xeromyces_ReadTooltip(const XMBData& xmb, XMBElement element)
|
|
{
|
|
IGUIObject* object = new CTooltip(*this);
|
|
|
|
for (XMBAttribute attr : element.GetAttributes())
|
|
{
|
|
std::string_view attr_name(xmb.GetAttributeStringView(attr.Name));
|
|
CStr attr_value(attr.Value);
|
|
|
|
if (attr_name == "name")
|
|
object->SetName("__tooltip_" + attr_value);
|
|
else
|
|
object->SetSettingFromString(std::string(attr_name), attr_value.FromUTF8(), true);
|
|
}
|
|
|
|
if (!AddObject(*m_BaseObject, *object))
|
|
delete object;
|
|
}
|
|
|
|
void CGUI::Xeromyces_ReadColor(const XMBData& xmb, XMBElement element)
|
|
{
|
|
XMBAttributeList attributes = element.GetAttributes();
|
|
CStr name = attributes.GetNamedItem(xmb.GetAttributeID("name"));
|
|
|
|
// Try parsing value
|
|
CStr value(element.GetText());
|
|
if (value.empty())
|
|
return;
|
|
|
|
CColor color;
|
|
if (color.ParseString(value))
|
|
{
|
|
m_PreDefinedColors.erase(name);
|
|
m_PreDefinedColors.emplace(
|
|
std::piecewise_construct,
|
|
std::forward_as_tuple(name),
|
|
std::forward_as_tuple(color.r, color.g, color.b, color.a));
|
|
}
|
|
else
|
|
LOGERROR("GUI: Unable to create custom color '%s'. Invalid color syntax.", name.c_str());
|
|
}
|