..
AStarEngine.cpp
# Made Atlas compile on linux
2006-11-12 04:02:36 +00:00
AStarEngine.h
# Made Atlas compile on linux
2006-11-12 04:02:36 +00:00
Aura.cpp
# Aura and territory rendering
2006-08-25 06:04:33 +00:00
Aura.h
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
BoundingObjects.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
BoundingObjects.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
Collision.cpp
# Fixes to terrain conformance and movement speed bonus.
2006-09-16 20:13:40 +00:00
Collision.h
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
Entity.cpp
Fixed some potential sources of errors.
2006-10-10 05:21:41 +00:00
Entity.h
Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
2006-10-09 04:17:15 +00:00
EntityFormation.cpp
# move ps/Network into top level project (and static lib).
2006-08-26 20:25:37 +00:00
EntityFormation.h
# Housekeeping.
2006-07-24 01:33:26 +00:00
EntityHandles.cpp
# move ps/Network into top level project (and static lib).
2006-08-26 20:25:37 +00:00
EntityHandles.h
- Fixed a compile error on VS2003.
2006-10-11 13:37:13 +00:00
EntityManager.cpp
Fixed some potential sources of errors.
2006-10-10 05:21:41 +00:00
EntityManager.h
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
EntityMessage.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
EntityOrders.h
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
EntityPredicate.h
Forcing update of EntityPredicate.h
2005-03-30 18:25:07 +00:00
EntityProperties.cpp
Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused).
2006-07-13 03:29:33 +00:00
EntityProperties.h
# housekeeping
2006-07-20 14:37:58 +00:00
EntityRendering.cpp
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
EntityScriptInterface.cpp
GCC compatibility (fixed CStr.h case, got rid of a few warnings)
2006-10-20 01:06:43 +00:00
EntityStateProcessing.cpp
Removed an assert that was causing lots of error messages on maps where the designer placed overlapping entities.
2006-10-17 22:34:47 +00:00
EntitySupport.cpp
# Housekeeping.
2006-07-24 01:33:26 +00:00
EntitySupport.h
Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
2006-10-09 04:17:15 +00:00
EntityTemplate.cpp
# Fixes to terrain conformance and movement speed bonus.
2006-09-16 20:13:40 +00:00
EntityTemplate.h
# Fixes to terrain conformance and movement speed bonus.
2006-09-16 20:13:40 +00:00
EntityTemplateCollection.cpp
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
EntityTemplateCollection.h
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
EventHandlers.cpp
Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
2006-10-09 04:17:15 +00:00
EventHandlers.h
Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
2006-10-09 04:17:15 +00:00
Formation.cpp
GCC compatibility (fixed CStr.h case, got rid of a few warnings)
2006-10-20 01:06:43 +00:00
Formation.h
# housekeeping
2006-07-20 14:37:58 +00:00
FormationCollection.cpp
# housekeeping
2006-07-20 14:37:58 +00:00
FormationCollection.h
# housekeeping
2006-07-20 14:37:58 +00:00
FormationManager.cpp
A few organization changes:
2006-06-09 23:07:11 +00:00
FormationManager.h
A few organization changes:
2006-06-09 23:07:11 +00:00
LOSManager.cpp
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
LOSManager.h
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
PathfindEngine.cpp
# Made Atlas compile on linux
2006-11-12 04:02:36 +00:00
PathfindEngine.h
# Units will now back away from enemies when below minimum range.
2006-10-04 04:47:58 +00:00
PathfindSparse.cpp
# Housekeeping.
2006-07-27 21:20:30 +00:00
PathfindSparse.h
# complete revamp of build system in preparation for automated self tests.
2006-06-02 03:56:24 +00:00
ProductionQueue.cpp
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
ProductionQueue.h
# Better handling of entity ownership changes.
2006-07-21 00:05:56 +00:00
Projectile.cpp
Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
2006-06-09 16:44:16 +00:00
Projectile.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
Scheduler.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
Scheduler.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
ScriptObject.cpp
More header-file rejigging.
2006-06-09 18:32:00 +00:00
ScriptObject.h
# Made Atlas compile on linux
2006-11-12 04:02:36 +00:00
Simulation.cpp
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
Simulation.h
Modified CSimulation's random number generator to use the Boost small_int and uniform_01 distributions for better portability.
2006-08-07 20:38:23 +00:00
Stance.cpp
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
Stance.h
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
Technology.cpp
Renamed ore to metal in C++.
2006-10-26 22:01:26 +00:00
Technology.h
Renamed ore to metal in C++.
2006-10-26 22:01:26 +00:00
TechnologyCollection.cpp
# Updates to techs.
2006-07-20 22:43:06 +00:00
TechnologyCollection.h
# housekeeping
2006-07-20 14:37:58 +00:00
TerritoryManager.cpp
Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame.
2006-09-08 16:03:18 +00:00
TerritoryManager.h
Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame.
2006-09-08 16:03:18 +00:00
TurnManager.cpp
# move ps/Network into top level project (and static lib).
2006-08-26 20:25:37 +00:00
TurnManager.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00