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forked from 0ad/0ad
0ad/source/ps/GameSetup
janwas dc027002c0 host of changes to accommodate Atlas:
- input.cpp allows feeding in events from the outside (will be used by
main.cpp and Atlas msg loop)
- most of main.cpp split into ps/GameSetup.*
- main.cpp is now a "controller" that drives the game via SDL events
(Atlas is another such controller that can override main.cpp). it calls
GameSetup functions to set up and processes messages.
- add functions to import AtlasUI.dll automatically

also, the usual refactoring ;)

This was SVN commit r2622.
2005-08-14 23:34:37 +00:00
..
Atlas.cpp host of changes to accommodate Atlas: 2005-08-14 23:34:37 +00:00
Atlas.h host of changes to accommodate Atlas: 2005-08-14 23:34:37 +00:00
Config.cpp host of changes to accommodate Atlas: 2005-08-14 23:34:37 +00:00
Config.h host of changes to accommodate Atlas: 2005-08-14 23:34:37 +00:00
GameSetup.cpp host of changes to accommodate Atlas: 2005-08-14 23:34:37 +00:00
GameSetup.h host of changes to accommodate Atlas: 2005-08-14 23:34:37 +00:00