..
CmpPtr.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
CmpPtr.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Component.h
# Add documentation of the entity template XML file format.
2010-04-23 16:09:03 +00:00
ComponentManager.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ComponentManager.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ComponentManagerSerialization.cpp
Fix serialize/deserialize API asymmetry.
2010-09-17 17:53:26 +00:00
Components.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ComponentTest.h
Fix compile error
2010-07-25 17:03:07 +00:00
Entity.h
# Object creation in Atlas with new simulation system
2010-01-14 20:36:29 +00:00
IComponent.cpp
Support new SpiderMonkey API.
2010-11-16 23:00:52 +00:00
IComponent.h
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
Interface.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
InterfaceScripted.h
Support new SpiderMonkey API.
2010-11-16 23:00:52 +00:00
Message.h
Fix serialize/deserialize API asymmetry.
2010-09-17 17:53:26 +00:00
ParamNode.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ParamNode.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
SimContext.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
SimContext.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00