..
AStarEngine.cpp
# Housekeeping and pathfinder enhancements / optimization when dealing with ranged actions.
2006-08-01 03:41:21 +00:00
AStarEngine.h
# Housekeeping and pathfinder enhancements / optimization when dealing with ranged actions.
2006-08-01 03:41:21 +00:00
Aura.cpp
# Aura and territory rendering
2006-08-25 06:04:33 +00:00
Aura.h
# Aura and territory rendering
2006-08-25 06:04:33 +00:00
BoundingObjects.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
BoundingObjects.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
Collision.cpp
Updated OpenAL to 1.1 (which no longer includes ALUT).
2006-09-02 21:20:25 +00:00
Collision.h
# Housekeeping and pathfinder enhancements / optimization when dealing with ranged actions.
2006-08-01 03:41:21 +00:00
Entity.cpp
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
Entity.h
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
EntityFormation.cpp
# move ps/Network into top level project (and static lib).
2006-08-26 20:25:37 +00:00
EntityFormation.h
# Housekeeping.
2006-07-24 01:33:26 +00:00
EntityHandles.cpp
# move ps/Network into top level project (and static lib).
2006-08-26 20:25:37 +00:00
EntityHandles.h
- Optimization: added bit vector to let CEntityManager check referenced entities with more spatial locality.
2006-07-29 23:58:33 +00:00
EntityManager.cpp
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
EntityManager.h
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
EntityMessage.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
EntityOrders.h
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
EntityPredicate.h
Forcing update of EntityPredicate.h
2005-03-30 18:25:07 +00:00
EntityProperties.cpp
Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused).
2006-07-13 03:29:33 +00:00
EntityProperties.h
# housekeeping
2006-07-20 14:37:58 +00:00
EntityRendering.cpp
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
EntityScriptInterface.cpp
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
EntityStateProcessing.cpp
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
EntitySupport.cpp
# Housekeeping.
2006-07-24 01:33:26 +00:00
EntitySupport.h
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
EntityTemplate.cpp
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
EntityTemplate.h
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
EntityTemplateCollection.cpp
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
EntityTemplateCollection.h
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
EventHandlers.cpp
# Updates to construction: Added a start construction net message and made the selected units start working on a newly placed building after you place it.
2006-05-04 07:40:31 +00:00
EventHandlers.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
Formation.cpp
# housekeeping
2006-07-20 14:37:58 +00:00
Formation.h
# housekeeping
2006-07-20 14:37:58 +00:00
FormationCollection.cpp
# housekeeping
2006-07-20 14:37:58 +00:00
FormationCollection.h
# housekeeping
2006-07-20 14:37:58 +00:00
FormationManager.cpp
A few organization changes:
2006-06-09 23:07:11 +00:00
FormationManager.h
A few organization changes:
2006-06-09 23:07:11 +00:00
LOSManager.cpp
Units can no longer "track" enemies that are out of the player's LOS when performing a contact action (attack, gather, etc).
2006-09-01 00:24:26 +00:00
LOSManager.h
Units can no longer "track" enemies that are out of the player's LOS when performing a contact action (attack, gather, etc).
2006-09-01 00:24:26 +00:00
PathfindEngine.cpp
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
PathfindEngine.h
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
PathfindSparse.cpp
# Housekeeping.
2006-07-27 21:20:30 +00:00
PathfindSparse.h
# complete revamp of build system in preparation for automated self tests.
2006-06-02 03:56:24 +00:00
ProductionQueue.cpp
# Better handling of entity ownership changes.
2006-07-21 00:05:56 +00:00
ProductionQueue.h
# Better handling of entity ownership changes.
2006-07-21 00:05:56 +00:00
Projectile.cpp
Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
2006-06-09 16:44:16 +00:00
Projectile.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
Scheduler.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
Scheduler.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
ScriptObject.cpp
More header-file rejigging.
2006-06-09 18:32:00 +00:00
ScriptObject.h
More header-file rejigging.
2006-06-09 18:32:00 +00:00
Simulation.cpp
Updated OpenAL to 1.1 (which no longer includes ALUT).
2006-09-02 21:20:25 +00:00
Simulation.h
Modified CSimulation's random number generator to use the Boost small_int and uniform_01 distributions for better portability.
2006-08-07 20:38:23 +00:00
Stance.cpp
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
Stance.h
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
Technology.cpp
# Housekeeping.
2006-07-27 21:20:30 +00:00
Technology.h
More tech work:
2006-07-21 22:57:38 +00:00
TechnologyCollection.cpp
# Updates to techs.
2006-07-20 22:43:06 +00:00
TechnologyCollection.h
# housekeeping
2006-07-20 14:37:58 +00:00
TerritoryManager.cpp
Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame.
2006-09-08 16:03:18 +00:00
TerritoryManager.h
Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame.
2006-09-08 16:03:18 +00:00
TurnManager.cpp
# move ps/Network into top level project (and static lib).
2006-08-26 20:25:37 +00:00
TurnManager.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00