1
0
forked from 0ad/0ad
0ad/binaries
prefect e2bbd9a654 #Models receive shadows now, including self-shadows.
This is a huge patch, including:
* add a LitRenderModifier abstract base class for RenderModifiers with
  shadow+light
* add LitRenderModifiers for all types of models
* add STREAM_TEXGENTOUV1 to request generation of shadow map texcoords
  for models
* create facilities to pass the texture matrix from the
  RenderModifier (fragment stage) to the ModelRenderer (vertex stage)
* split ambient and diffuse terms of lighting until further down in the
  pipeline; this is necessary since shadowed regions receive only
ambient light
* small improvement in how RenderPathVertexShader scales to a greater
  number of vertex shaders

This was SVN commit r3690.
2006-03-26 00:54:20 +00:00
..
data #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
logs removing a pesky (local?) log that causes my SVN to error 2006-03-16 06:56:10 +00:00
system Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be). 2006-02-27 23:37:43 +00:00