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interfaces
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Added Building AI, and some small changes to GarrisonHolder
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2010-11-17 07:30:25 +00:00 |
tests
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Map exploration counter for summary screen
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2010-11-21 19:42:26 +00:00 |
AnimalAI.js
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# Add hunting (animals get killed before gathering meat from them)
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2010-10-06 21:37:55 +00:00 |
Armour.js
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Summary screen. Closes #638.
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2010-11-12 22:24:49 +00:00 |
Attack.js
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Summary screen. Closes #638.
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2010-11-12 22:24:49 +00:00 |
Auras.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
Builder.js
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# Add repair command.
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2010-08-21 21:53:51 +00:00 |
BuildingAI.js
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Buildings now target units randomly. Firing interval also made random
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2010-11-21 18:41:13 +00:00 |
BuildRestrictions.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
Cost.js
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# Population limits.
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2010-08-21 20:43:55 +00:00 |
EndGameManager.js
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Add allied victory condition to EndGameManager, defaults to true for now because we can't change teams, but later it can be changed during setup
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2010-11-21 00:35:08 +00:00 |
Formation.js
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Fix formation movement loop when switching from column
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2010-10-15 19:25:17 +00:00 |
Foundation.js
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Summary screen. Closes #638.
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2010-11-12 22:24:49 +00:00 |
GarrisonHolder.js
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Made changes to BuildingAI based on Philip's comments
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2010-11-17 18:25:00 +00:00 |
GuiInterface.js
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Move statistics from GuiInterface.GetSimulationState to GuiInterface.GetExtendedSimulationState
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2010-11-14 19:09:13 +00:00 |
Health.js
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Summary screen. Closes #638.
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2010-11-12 22:24:49 +00:00 |
Identity.js
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Based selection groups off of a new tag which must contain a valid template name.
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2010-11-13 05:35:40 +00:00 |
Loot.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
Looter.js
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Summary screen. Closes #638.
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2010-11-12 22:24:49 +00:00 |
MotionBall.js
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# Add documentation of the entity template XML file format.
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2010-04-23 16:09:03 +00:00 |
Player.js
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Fixed bug where players would not initialize resource counts properly from scenario
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2010-11-19 05:05:45 +00:00 |
PlayerManager.js
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Promotion.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
RallyPoint.js
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# Add rally points for newly-trained units, based on patch from evans.
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2010-08-05 10:20:47 +00:00 |
ResourceDropsite.js
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# Add resource shuttling.
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2010-11-13 19:15:29 +00:00 |
ResourceGatherer.js
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Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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2010-11-20 21:37:31 +00:00 |
ResourceSupply.js
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Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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2010-11-20 21:37:31 +00:00 |
Settlement.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
Sound.js
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# Add documentation of the entity template XML file format.
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2010-04-23 16:09:03 +00:00 |
Stamina.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
StatisticsTracker.js
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Map exploration counter for summary screen
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2010-11-21 19:42:26 +00:00 |
StatusBars.js
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Disable rank icons
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2010-10-14 16:25:00 +00:00 |
Timer.js
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Add SetInterval to Timer.
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2010-11-21 19:27:53 +00:00 |
TrainingQueue.js
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Summary screen. Closes #638.
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2010-11-12 22:24:49 +00:00 |
UnitAI.js
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Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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2010-11-20 21:37:31 +00:00 |