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forked from 0ad/0ad
0ad/source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp

21 lines
453 B
C++

#include "precompiled.h"
#include "MessageHandler.h"
#include "../CommandProc.h"
#include "graphics/TextureManager.h"
#include "../Brushes.h"
namespace AtlasMessage {
QUERYHANDLER(GetTerrainGroups)
{
const CTextureManager::TerrainGroupMap &groups = g_TexMan.GetGroups();
for (CTextureManager ::TerrainGroupMap::const_iterator it = groups.begin(); it != groups.end(); ++it)
msg->groupnames.push_back(CStrW(it->first));
}
}