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wraitii e94e1f1fcf Better fix for formation waltzing, revert 5d96346ac5.
5d96346ac5 proved unsufficient to fix formation 'waltzing'. This is a
better fix, which makes sure units actually try to reach their
designated offset in the first place.
Further, it removes code that recalculated offsets un-necessarily, which
led to an issue with "sloppy" formations such as open and closed orders.

Fixes #5997

Differential Revision: https://code.wildfiregames.com/D3543
This was SVN commit r24865.
2021-02-10 09:59:39 +00:00
..
components Better fix for formation waltzing, revert 5d96346ac5. 2021-02-10 09:59:39 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Replaces UNICODE characters in the code by consistent ASCII characters. 2021-01-15 10:07:36 +00:00
scripting Fixes building snapping for non-square foundations. Fixes #5976 2021-02-03 17:03:44 +00:00
serialization Change ENSURE in BinarySerializer to try and get more debug data. 2021-01-30 09:13:13 +00:00
system Revert cf6aaf37a4, causing false OOS in visual replays. 2021-01-22 17:13:12 +00:00
tests Fix lag on OOS with AIs 2021-01-16 10:33:00 +00:00
MessageTypes.h Improve behaviour of formations stuck within other units. 2021-01-05 10:12:47 +00:00
Simulation2.cpp Add a Dev Overlay checkbox to activate RejoinTest from the session. 2020-12-17 17:53:13 +00:00
Simulation2.h Add a Dev Overlay checkbox to activate RejoinTest from the session. 2020-12-17 17:53:13 +00:00
TypeList.h Store turret positions in map files. 2020-11-11 19:40:44 +00:00