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0ad/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
2010-02-07 19:54:58 +00:00

40 lines
940 B
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit">
<Identity>
<GenericName>Infantry</GenericName>
</Identity>
<Cost>
</Cost>
<Health>
<Max>100</Max>
<RegenRate>0.2</RegenRate>
</Health>
<Armour>
<Hack>1.0</Hack>
<Pierce>1.0</Pierce>
<Crush>9.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
</UnitMotion>
<Builder>
<Entities datatype="tokens">
structures/{civ}_barracks
structures/{civ}_civil_centre
structures/{civ}_corral
structures/{civ}_dock
structures/{civ}_farmstead
structures/{civ}_field
structures/{civ}_fortress
structures/{civ}_house
structures/{civ}_market
structures/{civ}_mill
structures/{civ}_scout_tower
structures/{civ}_temple
structures/{civ}_wall_gate
structures/{civ}_wall_long
structures/{civ}_wall_tower
</Entities>
</Builder>
</Entity>