1
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forked from 0ad/0ad
0ad/binaries/data/mods/public/art/actors/fauna/lioness.xml

42 lines
1.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<animations>
<animation file="quadraped/lion_walk.dae" name="Walk" speed="120"/>
<animation file="quadraped/lion_run.dae" name="Run" speed="150"/>
<animation file="quadraped/lion_idle_01.dae" name="Idle" speed="50"/>
<animation file="quadraped/lion_idle_02.dae" name="Idle" speed="50"/>
<animation file="quadraped/lion_idle_03.dae" name="Idle" speed="50"/>
</animations>
<mesh>skeletal/animal_lioness.dae</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_lioness.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="normal"/>
<variant frequency="0" name="feeding">
<animations>
<animation file="quadraped/lion_walk.dae" name="Walk" speed="110"/>
<animation file="quadraped/lion_run.dae" name="Run" speed="150"/>
<animation file="quadraped/lion_idle_01.dae" name="Idle" speed="50"/>
<animation file="quadraped/lion_idle_02.dae" name="Idle" speed="50"/>
<animation file="quadraped/lion_idle_03.dae" name="Idle" speed="50"/>
</animations>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>