.. |
postproc
|
Bactrian archer cav.
|
2012-10-27 22:18:29 +00:00 |
bloom.xml
|
Postproc manager
|
2012-10-15 10:34:23 +00:00 |
foreground_overlay.xml
|
Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
|
2012-08-29 23:07:53 +00:00 |
gui_add.xml
|
Enough GLES compatibility to reach the menu screen
|
2012-02-13 20:53:24 +00:00 |
gui_basic.xml
|
Enough GLES compatibility to reach the menu screen
|
2012-02-13 20:53:24 +00:00 |
gui_grayscale.xml
|
Enough GLES compatibility to reach the menu screen
|
2012-02-13 20:53:24 +00:00 |
gui_solid.xml
|
Enough GLES compatibility to reach the menu screen
|
2012-02-13 20:53:24 +00:00 |
gui_text.xml
|
Enough GLES compatibility to reach the menu screen
|
2012-02-13 20:53:24 +00:00 |
los_interp.xml
|
Using even stricter GLSL typing to please even more compilers...
|
2012-08-30 14:13:28 +00:00 |
minimap.xml
|
Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
|
2012-08-29 23:07:53 +00:00 |
model_transparent.xml
|
Postproc manager
|
2012-10-15 10:34:23 +00:00 |
model_water.xml
|
Water and waterfall shaders, materials and examples.
|
2012-09-08 18:56:13 +00:00 |
model_waterfall.xml
|
First attempt at adding waterfall splashes...
|
2012-09-17 12:22:21 +00:00 |
model.xml
|
Move shaders into appropriate subdirectories.
|
2012-04-03 19:45:58 +00:00 |
particle_solid.xml
|
Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection
|
2012-08-10 21:40:50 +00:00 |
particle.xml
|
Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection
|
2012-08-10 21:40:50 +00:00 |
sky_simple.xml
|
Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
|
2012-08-29 23:07:53 +00:00 |
terrain_base.xml
|
Move shaders into appropriate subdirectories.
|
2012-04-03 19:45:58 +00:00 |
terrain_blend.xml
|
Move shaders into appropriate subdirectories.
|
2012-04-03 19:45:58 +00:00 |
terrain_decal.xml
|
Move shaders into appropriate subdirectories.
|
2012-04-03 19:45:58 +00:00 |
terrain_grass.xml
|
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
|
2012-08-07 18:21:16 +00:00 |